| 301. | Meet the Nuke team at Foundry | 7 | |
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| 302. | Nuke | Basic Workflows: Bounding Box (Part 1) | 7 | |
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| 303. | CG Supervisor Roundtable | Foundry Super Session | 7 | |
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| 304. | Episode 6: Exploring the Principles of Animation in MODO - Posing | 7 | Show |
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| 305. | Ocean Trawler Animation - MODO 801 | 7 | |
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| 306. | Atomic Fiction And Deep Compositing On Blade Runner 2049 | 7 | |
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| 307. | Voices Behind The Tech - R&D | 7 | |
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| 308. | Modo 11.0 | Modelling Workflow Enhancements | 7 | |
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| 309. | Sony Pictures Imageworks' use of Nuke On Alice In Wonderland (Part 2) | 7 | |
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| 310. | NUKE 9.0 | Live Event Recording | 7 | |
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| 311. | Step Up To Nuke | 3D Workspace Overview | 7 | |
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| 312. | How Ingenuity Studios Used Modo & MeshFusion For Power Rangers | 7 | |
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| 313. | Katana 6.0 | Feature Overview | 7 | |
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| 314. | Mari 3.0 | Session Scripts | 6 | |
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| 315. | Making Art with Soul | The Latest from Pixar's RenderMan | 6 | |
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| 316. | Foundry 2023 | Showreel | 6 | |
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| 317. | NUKE Non-Commercial Competition 2015 | 6 | |
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| 318. | How to generate masks using Smart Vectors in NukeX | Nuke Tutorial | 6 | Tutorial |
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| 319. | Made with MODO - Footwear | 6 | |
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| 320. | Nuke | Python For Artists: Python Panels UI | 6 | |
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| 321. | FMX 2023 | Exploring the Science of Texturing with Mari a Practical Guide for Artists | 6 | |
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| 322. | Nuke Studio | Project Settings & Importing Clips | 6 | |
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| 323. | COLORWAY Teaser | 6 | |
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| 324. | Live Groups in Nuke | 6 | |
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| 325. | CameraTracker | Plugin Demo | 6 | |
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| 326. | Foundry Seminars 2018 | How 3Delight Is Now integrated Into Katana 3.0 | 6 | |
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| 327. | Get ready for Mari 3! | 6 | |
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| 328. | Mari | New Features And Future Plans | 6 | |
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| 329. | Mari | On Windows: Sneak Peek | 6 | |
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| 330. | Episode 4: Exploring Animation Principles in MODO - Anticipation! | 6 | |
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| 331. | The Moving Picture Company's Use Of Nuke On C4 Street Summer | 6 | |
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| 332. | Foundry's Nuke HotKeys | 6 | |
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| 333. | Foundry 2021 | Asia Pacific Showreel | 6 | Show |
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| 334. | Getting started in MODO and workflow session with Tor Frick | 6 | |
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| 335. | Foundry 2012 | Animation Showreel | 6 | Show |
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| 336. | Nuke X 6.3 | Particles: Fundamentals (Part 1) | 6 | |
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| 337. | Modo | 6 Minute Lessons: Hint (Part 1) | 6 | |
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| 338. | Episode 12: Exploring Animation Principles in MODO - Final Exam | 6 | Show |
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| 339. | Step-by-step students’ guide to getting started with Katana | Webinar | 6 | Guide |
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| 340. | Step Up To Nuke | Working with Transforms | 6 | |
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| 341. | Webinar: A MODO, MARI and NUKE project for beginners | 6 | |
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| 342. | UBS 'The Line' Breakdown - Mainframe | 6 | |
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| 343. | Modo | Basics Training: Adding Materials (Part 4) | 6 | |
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| 344. | Nuke | Basic Workflows: Primatte (Part 2) | 6 | |
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| 345. | Nuke 7.0 | 2D Tracker | 6 | |
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| 346. | Mari | Painting with Images (Module 3: Part 5) | 6 | |
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| 347. | Nuke | Basic Workflows: Primatte (Part 3) | 6 | |
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| 348. | FurnaceCore For Nuke | F_WireRemoval (Part 1) | 6 | |
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| 349. | Nuke 7.0 | DepthGenerator And Particles | 6 | |
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| 350. | Nuke 7.0 | Point Cloud Generator | 6 | |
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| 351. | How the Head of 2D at Method Studios uses Nuke | 6 | |
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| 352. | Nuke | Dope Sheet with Russell Dodgson | 6 | |
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| 353. | Nuke 11.2 | Improved Smart Vector Toolset | 6 | |
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| 354. | Breaking Into The Global VFX Industry | 6 | |
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| 355. | Nuke | Basic Workflows, Keylight (Part 1) | 6 | |
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| 356. | Modo 10.2 | Better Béziers And Spline Curves | 6 | |
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| 357. | Modo for Design Ideation | Exporting | 6 | |
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| 358. | Nuke | Basic Workflows: Colour Management (Part 1) | 6 | |
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| 359. | The Foundry Sessions: Looking to break into VFX? | 6 | |
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| 360. | CameraTracker | 201 Class: Projection Mapping (Part 1) | 6 | |
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| 361. | MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 2014 | 6 | |
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| 362. | Premultiplication workflows in Nuke | 6 | |
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| 363. | How to Combine Art and Science for Compositing With @VictorPerezDirector | 6 | Guide |
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| 364. | Nuke | Basic Introduction to Roto'ing | 6 | |
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| 365. | Multipass Compositing: Integrate CG Elements in Shots | 6 | |
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| 366. | Foundry Live 2021 | 3D Design for Artists with Modo 15.0 | 6 | | FOUNDRY
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| 367. | Foundry's Mari Product Update | 6 | |
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| 368. | Webinar | Learning Katana (Part 2) | 6 | |
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| 369. | Modo 14 | The Completed Series | 6 | |
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| 370. | Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks | 6 | |
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| 371. | Modo For Design Ideation | Applying Decals | 6 | |
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| 372. | Modo Steam | Texture Baking (Part 9) | 6 | |
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| 373. | Webinar | Learning Katana (Part 1) | 6 | |
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| 374. | Webinar | Learning Katana (Part 3) | 6 | |
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| 375. | Nuke 8.0 | Full Frame Viewer Mode | 6 | |
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| 376. | Modo 10 | UV Transform, UV Constraint & Push Influence | 6 | |
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| 377. | Foundry Live 2020 | Method Studios reveal how they created the VFX for Ford v Ferrari | 6 | |
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| 378. | Nuke | Masterclass : Maya to Nuke (Part 2) | 6 | |
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| 379. | Modo | Architectural Modelling: Framework | 6 | |
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| 380. | MODO With Max Episode 07 Centers And Pivots | 6 | Show |
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| 381. | Foundry Education Showreel 2023 | 5 | Show |
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| 382. | Making Of The Great Gatsby | 5 | | The Great Gatsby
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| 383. | Nuke | General UI: Curve Editor (Part 1) | 5 | |
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| 384. | Using Python to access data from an external Database in Foundry's Nuke - Part 1 | 5 | |
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| 385. | Katana 7.0 | Overview | 5 | |
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| 386. | Nuke 12.1 | Shuffle Node | 5 | |
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| 387. | CopyCat Masterclass | 13. Refine Your Model for Better Results | 5 | |
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| 388. | Katana 3.5 is out now! | 5 | |
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| 389. | Mari 4.6 is out now! | 5 | |
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| 390. | Mari | Left Side Toolbar & Tools | 5 | |
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| 391. | VFX Supervisor Artist Spotlight | Victor Perez | 5 | |
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| 392. | Nuke | Tips And Tricks: Depth Of Field | 5 | |
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| 393. | Skill Up with Nuke: What I wish I knew | 5 | |
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| 394. | Maya to Mari M1.1 | UV Layout Strategies | 5 | |
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| 395. | Modo For Design Ideation | Sculpting | 5 | Let's Play |
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| 396. | How Peter Rabbit was created with VFX and animation techniques | 5 | |
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| 397. | Nuke | Ultimatte in Nuke 6.1 (Part 1) | 5 | |
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| 398. | Nuke | Python For Artists: Callback Functions (Part 1) | 5 | |
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| 399. | Modo 12.1 | Direct Modeling Enhancements | 5 | |
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| 400. | Episode 5: Exploring Animation Principles in MODO - Follow Through/Overlap | 5 | |
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