Foundry

Foundry

Views:
16,510,976
Subscribers:
109,000
Videos:
1,710
Duration:
13:19:30:55
United Kingdom
United Kingdom

Foundry is a British content creator on YouTube with more than 109 thousand subscribers, publishing roughly 1.71 thousand videos which altogether total around 16.51 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCxn8WbrqCJl7G6i-yI_mFyg





Top 400 Videos With The Most Comments by Foundry


Video TitleCommentsCategoryGame
301.Meet the Nuke team at Foundry7
302.Nuke | Basic Workflows: Bounding Box (Part 1)7
303.CG Supervisor Roundtable | Foundry Super Session7
304.Episode 6: Exploring the Principles of Animation in MODO - Posing7Show
305.Ocean Trawler Animation - MODO 8017
306.Atomic Fiction And Deep Compositing On Blade Runner 20497
307.Voices Behind The Tech - R&D7
308.Modo 11.0 | Modelling Workflow Enhancements7
309.Sony Pictures Imageworks' use of Nuke On Alice In Wonderland (Part 2)7
310.NUKE 9.0 | Live Event Recording7
311.Step Up To Nuke | 3D Workspace Overview7
312.How Ingenuity Studios Used Modo & MeshFusion For Power Rangers7
313.Katana 6.0 | Feature Overview7
314.Mari 3.0 | Session Scripts6
315.Making Art with Soul | The Latest from Pixar's RenderMan6
316.Foundry 2023 | Showreel6
317.NUKE Non-Commercial Competition 20156
318.How to generate masks using Smart Vectors in NukeX | Nuke Tutorial6Tutorial
319.Made with MODO - Footwear6
320.Nuke | Python For Artists: Python Panels UI6
321.FMX 2023 | Exploring the Science of Texturing with Mari a Practical Guide for Artists6
322.Nuke Studio | Project Settings & Importing Clips6
323.COLORWAY Teaser6
324.Live Groups in Nuke6
325.CameraTracker | Plugin Demo6
326.Foundry Seminars 2018 | How 3Delight Is Now integrated Into Katana 3.06
327.Get ready for Mari 3!6
328.Mari | New Features And Future Plans6
329.Mari | On Windows: Sneak Peek6
330.Episode 4: Exploring Animation Principles in MODO - Anticipation!6
331.The Moving Picture Company's Use Of Nuke On C4 Street Summer6
332.Foundry's Nuke HotKeys6
333.Foundry 2021 | Asia Pacific Showreel6Show
334.Getting started in MODO and workflow session with Tor Frick6
335.Foundry 2012 | Animation Showreel6Show
336.Nuke X 6.3 | Particles: Fundamentals (Part 1)6
337.Modo | 6 Minute Lessons: Hint (Part 1)6
338.Episode 12: Exploring Animation Principles in MODO - Final Exam6Show
339.Step-by-step students’ guide to getting started with Katana | Webinar6Guide
340.Step Up To Nuke | Working with Transforms6
341.Webinar: A MODO, MARI and NUKE project for beginners6
342.UBS 'The Line' Breakdown - Mainframe6
343.Modo | Basics Training: Adding Materials (Part 4)6
344.Nuke | Basic Workflows: Primatte (Part 2)6
345.Nuke 7.0 | 2D Tracker6
346.Mari | Painting with Images (Module 3: Part 5)6
347.Nuke | Basic Workflows: Primatte (Part 3)6
348.FurnaceCore For Nuke | F_WireRemoval (Part 1)6
349.Nuke 7.0 | DepthGenerator And Particles6
350.Nuke 7.0 | Point Cloud Generator6
351.How the Head of 2D at Method Studios uses Nuke6
352.Nuke | Dope Sheet with Russell Dodgson6
353.Nuke 11.2 | Improved Smart Vector Toolset6
354.Breaking Into The Global VFX Industry6
355.Nuke | Basic Workflows, Keylight (Part 1)6
356.Modo 10.2 | Better Béziers And Spline Curves6
357.Modo for Design Ideation | Exporting6
358.Nuke | Basic Workflows: Colour Management (Part 1)6
359.The Foundry Sessions: Looking to break into VFX?6
360.CameraTracker | 201 Class: Projection Mapping (Part 1)6
361.MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 20146
362.Premultiplication workflows in Nuke6
363.How to Combine Art and Science for Compositing With @VictorPerezDirector6Guide
364.Nuke | Basic Introduction to Roto'ing6
365.Multipass Compositing: Integrate CG Elements in Shots6
366.Foundry Live 2021 | 3D Design for Artists with Modo 15.06FOUNDRY
367.Foundry's Mari Product Update6
368.Webinar | Learning Katana (Part 2)6
369.Modo 14 | The Completed Series6
370.Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks6
371.Modo For Design Ideation | Applying Decals6
372.Modo Steam | Texture Baking (Part 9)6
373.Webinar | Learning Katana (Part 1)6
374.Webinar | Learning Katana (Part 3)6
375.Nuke 8.0 | Full Frame Viewer Mode6
376.Modo 10 | UV Transform, UV Constraint & Push Influence6
377.Foundry Live 2020 | Method Studios reveal how they created the VFX for Ford v Ferrari6
378.Nuke | Masterclass : Maya to Nuke (Part 2)6
379.Modo | Architectural Modelling: Framework6
380.MODO With Max Episode 07 Centers And Pivots6Show
381.Foundry Education Showreel 20235Show
382.Making Of The Great Gatsby5The Great Gatsby
383.Nuke | General UI: Curve Editor (Part 1)5
384.Using Python to access data from an external Database in Foundry's Nuke - Part 15
385.Katana 7.0 | Overview5
386.Nuke 12.1 | Shuffle Node5
387.CopyCat Masterclass | 13. Refine Your Model for Better Results5
388.Katana 3.5 is out now!5
389.Mari 4.6 is out now!5
390.Mari | Left Side Toolbar & Tools5
391.VFX Supervisor Artist Spotlight | Victor Perez5
392.Nuke | Tips And Tricks: Depth Of Field5
393.Skill Up with Nuke: What I wish I knew5
394.Maya to Mari M1.1 | UV Layout Strategies5
395.Modo For Design Ideation | Sculpting5Let's Play
396.How Peter Rabbit was created with VFX and animation techniques5
397.Nuke | Ultimatte in Nuke 6.1 (Part 1)5
398.Nuke | Python For Artists: Callback Functions (Part 1)5
399.Modo 12.1 | Direct Modeling Enhancements5
400.Episode 5: Exploring Animation Principles in MODO - Follow Through/Overlap5