301. | Step Up To Nuke | Keying | 7 | |
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302. | Nuke Studio | Introduction | 7 | |
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303. | Discover how one VFX studio created the KFC Chicken Advert | 7 | |
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304. | Modo 16.0 | Quickly Create Complex Hard Surface Shapes | 7 | |
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305. | How Ingenuity Studios Used Modo & MeshFusion For Power Rangers | 7 | |
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306. | Open Splines for NUKE | 7 | |
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307. | Meet the Nuke team at Foundry | 7 | |
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308. | Nuke | Precomp Node With Frank Rueter | 7 | |
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309. | Nuke 15.0 | Native Apple silicon support | 7 | |
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310. | Episode 6: Exploring the Principles of Animation in MODO - Posing | 7 | Show |
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311. | Intelligent Creatures' Use Of Nuke On Watchmen (Part 3) | 7 | |
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312. | Rendering Onward and Beyond with Katana and Pixar's RenderMan! | 7 | |
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313. | Nuke 12 | Grid Warp Tracker | 7 | |
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314. | Modo | Basics Training: Adding Materials (Part 4) | 6 | |
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315. | Foundry 2023 | Showreel | 6 | |
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316. | Foundry's Nuke HotKeys | 6 | |
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317. | Nuke X 6.3 | Particles: Fundamentals (Part 1) | 6 | |
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318. | Modo 10.2 | Better Béziers And Spline Curves | 6 | |
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319. | Nuke | Basic Workflows: Primatte (Part 3) | 6 | |
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320. | Nuke | Python For Artists: Python Panels UI | 6 | |
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321. | Modo | 6 Minute Lessons: Hint (Part 1) | 6 | |
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322. | How to generate masks using Smart Vectors in NukeX | Nuke Tutorial | 6 | Tutorial |
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323. | The Foundry Sessions: Looking to break into VFX? | 6 | |
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324. | Mari 3.0 | Session Scripts | 6 | |
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325. | Foundry's Mari Product Update | 6 | |
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326. | Nuke 7.0 | DepthGenerator And Particles | 6 | |
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327. | Webinar: A MODO, MARI and NUKE project for beginners | 6 | |
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328. | Live Groups in Nuke | 6 | |
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329. | Premultiplication workflows in Nuke | 6 | |
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330. | Foundry 2021 | Asia Pacific Showreel | 6 | Show |
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331. | Maya to Mari M4.5 | Using Multi-tile Textures In Maya Shading Networks | 6 | |
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332. | Nuke | Dope Sheet with Russell Dodgson | 6 | |
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333. | Nuke 7.0 | 2D Tracker | 6 | |
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334. | Mari | New Features And Future Plans | 6 | |
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335. | Episode 12: Exploring Animation Principles in MODO - Final Exam | 6 | Show |
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336. | Webinar | Learning Katana (Part 1) | 6 | |
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337. | Nuke | Basic Workflows, Keylight (Part 1) | 6 | |
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338. | Nuke Studio | Project Settings & Importing Clips | 6 | |
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339. | Episode 4: Exploring Animation Principles in MODO - Anticipation! | 6 | |
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340. | Modo 10 | UV Transform, UV Constraint & Push Influence | 6 | |
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341. | Nuke | Masterclass : Maya to Nuke (Part 2) | 6 | |
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342. | Modo Steam | Texture Baking (Part 9) | 6 | |
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343. | The Moving Picture Company's Use Of Nuke On C4 Street Summer | 6 | |
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344. | Made with MODO - Footwear | 6 | |
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345. | UBS 'The Line' Breakdown - Mainframe | 6 | |
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346. | Modo | Architectural Modelling: Framework | 6 | |
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347. | Nuke 8.0 | Full Frame Viewer Mode | 6 | |
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348. | Nuke | Basic Workflows: Primatte (Part 2) | 6 | |
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349. | CameraTracker | Plugin Demo | 6 | |
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350. | Webinar | Learning Katana (Part 3) | 6 | |
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351. | How the Head of 2D at Method Studios uses Nuke | 6 | |
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352. | Get ready for Mari 3! | 6 | |
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353. | Foundry Live 2020 | Method Studios reveal how they created the VFX for Ford v Ferrari | 6 | |
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354. | NUKE Non-Commercial Competition 2015 | 6 | |
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355. | Breaking Into The Global VFX Industry | 6 | |
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356. | Step Up To Nuke | Working with Transforms | 6 | |
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357. | MODO With Max Episode 07 Centers And Pivots | 6 | Show |
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358. | Modo for Design Ideation | Exporting | 6 | |
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359. | Foundry 2012 | Animation Showreel | 6 | Show |
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360. | FMX 2023 | Exploring the Science of Texturing with Mari a Practical Guide for Artists | 6 | |
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361. | CameraTracker | 201 Class: Projection Mapping (Part 1) | 6 | |
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362. | FurnaceCore For Nuke | F_WireRemoval (Part 1) | 6 | |
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363. | Mari | Painting with Images (Module 3: Part 5) | 6 | |
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364. | Nuke | Basic Workflows: Colour Management (Part 1) | 6 | |
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365. | Nuke 11.2 | Improved Smart Vector Toolset | 6 | |
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366. | Nuke 7.0 | Point Cloud Generator | 6 | |
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367. | Making Art with Soul | The Latest from Pixar's RenderMan | 6 | |
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368. | Step-by-step students’ guide to getting started with Katana | Webinar | 6 | Guide |
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369. | COLORWAY Teaser | 6 | |
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370. | Foundry Seminars 2018 | How 3Delight Is Now integrated Into Katana 3.0 | 6 | |
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371. | Getting started in MODO and workflow session with Tor Frick | 6 | |
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372. | Multipass Compositing: Integrate CG Elements in Shots | 6 | |
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373. | Mari | On Windows: Sneak Peek | 6 | |
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374. | How to Combine Art and Science for Compositing With @VictorPerezDirector | 6 | Guide |
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375. | Webinar | Learning Katana (Part 2) | 6 | |
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376. | Modo For Design Ideation | Applying Decals | 6 | |
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377. | Foundry Live 2021 | 3D Design for Artists with Modo 15.0 | 6 | | FOUNDRY
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378. | MODO Pre-Viz for Games - Naughty Dog at SIGGRAPH 2014 | 6 | |
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379. | Modo 14 | The Completed Series | 6 | |
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380. | Nuke | Basic Introduction to Roto'ing | 6 | |
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381. | Nuke 13.2 | UnrealReader Workflow Enhancements | 5 | |
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382. | How La Noria Used Nuke | 5 | |
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383. | Episode 5: Exploring Animation Principles in MODO - Follow Through/Overlap | 5 | |
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384. | Modo | Architectural Modelling: Floor Plans | 5 | |
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385. | Modo 17.0 | Multiple Modeling Tool Enhancements | 5 | |
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386. | Nuke Studio for Small Business in a Remote Working World | 5 | |
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387. | Nuke 7.0 - 2D Tracker | 5 | |
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388. | OCULA: Overview | 5 | |
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389. | Modo Steam | Creating Concepts (Part 3) | 5 | |
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390. | Creating Urban Graffiti in Adobe After Effects_01 | 5 | |
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391. | Tippett Studios head into the unknown with stop-motion VR | 5 | |
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392. | Nuke Studio | Sequence View And Rendering A Comp | 5 | |
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393. | CameraTracker | 101 Class: Using CameraTracker Created Scenes | 5 | |
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394. | Mr X Works With Nuke And OCULA On Tron: Legacy | 5 | |
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395. | Making Of The Great Gatsby | 5 | | The Great Gatsby
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396. | Katana Showreel | 2020 | 5 | |
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397. | Using Python to access data from an external Database in Foundry's Nuke - Part 1 | 5 | |
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398. | CopyCat Masterclass | 13. Refine Your Model for Better Results | 5 | |
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399. | The Foundry NAB Show Teaser | 5 | Show |
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400. | Mari | Left Side Toolbar & Tools | 5 | |
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