401. | Foundry Education Showreel 2023 | 5 | Show |
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402. | Using Python to access data from an external Database in Foundry's Nuke - Part 1 | 5 | |
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403. | Making Of The Great Gatsby | 5 | | The Great Gatsby
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404. | How Peter Rabbit was created with VFX and animation techniques | 5 | |
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405. | Skill Up with Modo: Modeling for VFX today | 5 | |
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406. | Ocula - plug-ins for Stereoscopic post production | 5 | |
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407. | Nuke 12.1 | Shuffle Node | 5 | |
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408. | Mari | Left Side Toolbar & Tools | 5 | |
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409. | Getting started with MeshFusion | 5 | |
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410. | Maya to Mari M1.1 | UV Layout Strategies | 5 | |
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411. | Foundry, Imagination Engineered | 5 | |
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412. | Nuke | Tips And Tricks: Depth Of Field | 5 | |
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413. | How MPC overcame their challenges in their latest BMW advert | SIGGRAPH 2019 | 5 | |
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414. | Nuke 8.0 | In Panel Color Wheels | 5 | |
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415. | Nuke | Python For Artists: Callback Functions (Part 1) | 5 | |
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416. | Nuke Tutorial | Discover this Smart Vector Matte tip! | 5 | Tutorial |
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417. | Nuke 13.2 | UnrealReader Workflow Enhancements | 5 | |
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418. | Modo | Architectural Modelling: Floor Plans | 5 | |
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419. | Nuke Studio for Small Business in a Remote Working World | 5 | |
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420. | Nuke 7.0 - 2D Tracker | 5 | |
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421. | Creating Urban Graffiti in Adobe After Effects_01 | 5 | |
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422. | Nuke Studio | Sequence View And Rendering A Comp | 5 | |
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423. | How to Become a Lighting Artist on Animated Films | 5 | Guide |
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424. | Modo 17.0 | Multiple Modeling Tool Enhancements | 5 | |
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425. | Katana Showreel | 2020 | 5 | |
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426. | Practical Compositing in Foundry's Nuke! | 5 | |
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427. | Tippett Studios head into the unknown with stop-motion VR | 5 | |
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428. | The Foundry NAB Show Teaser | 5 | Show |
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429. | Coming soon in NUKE 10 | 5 | |
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430. | Ocean Trawler Tutorial - MODO 801 | 5 | Tutorial |
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431. | Katana 7.0 | Overview | 5 | |
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432. | Nuke | Ultimatte in Nuke 6.1 (Part 2) | 5 | |
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433. | How La Noria Used Nuke | 5 | |
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434. | VFX Supervisor Artist Spotlight | Victor Perez | 5 | |
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435. | Episode 8: Exploring Animation Principles in MODO - Staging | 5 | Show |
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436. | OCULA: Overview | 5 | |
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437. | Nuke | Ultimatte in Nuke 6.1 (Part 1) | 5 | |
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438. | CameraTracker | 101 Class: Using CameraTracker Created Scenes | 5 | |
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439. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 3) | 5 | |
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440. | Mari | Importing .PSD | 4 | |
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441. | Why Are Brands Using 3D To Get To Market Faster? | Webinar | 4 | |
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442. | Mari 6.0 | Features Overview | 4 | Tutorial |
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443. | Webinar: Easier VR asset creation with MODO 10.2 | 4 | |
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444. | Nuke For After Effects Users | Module 1: Nodes vs Layers (Part2) | 4 | |
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445. | Streamline your timeline and review workflow in Nuke | Webinar | 4 | Review |
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446. | SIGGRAPH 2017 | Foundry Research: AR/VR Production | 4 | |
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447. | Nuke 13.0 | Cryptomatte | 4 | |
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448. | Stitch Stabilisation in CARA VR Tutorial | 4 | Tutorial |
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449. | Voices Behind The Tech - Product Design and Management | 4 | |
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450. | Modo Steam | Publishing To Steam (Part 12) | 4 | | Dota 2
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451. | Create Something Easily: Extended Dynamics And Effects | 4 | |
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452. | Modo 12.1 | Procedural Modeling Enhancements | 4 | |
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453. | Foundry Live 2023 | Making heroes with Mari 6.0 | 4 | |
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454. | From 3D to COLORWAY | 4 | |
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455. | How to use Additional Nodes in Nuke Studio and Hiero | 4 | Tutorial |
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456. | Mari 1.3 | PTEX | 4 | |
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457. | Nuke 7.0 | Primatte 5 | 4 | |
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458. | The Foundry in Design | 4 | |
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459. | Nuke 11.2 | Improved Tab Menu And Editing Mode | 4 | |
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460. | Modo With 3ds Max | Navigation | 4 | |
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461. | Nuke Studio | Setting Up A Node Tree | 4 | |
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462. | Nuke X 6.3 | Planar Tracker: Tracking with Chroma-Keys | 4 | |
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463. | Nuke 13.1 | BlackmagicRaw Support in Nuke and Nuke Studio | 4 | |
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464. | MODO With Max Episode 06 The Tool Pipe | 4 | |
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465. | Nuke | Production Workflows: Pan And Tile Backgrounds | 4 | |
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466. | Foundry Sessions | Creating Sci-Fi With Modo | 4 | |
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467. | Visual Effects Supervisor Roundtable | Foundry Super Session | 4 | |
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468. | Nuke 8.0 | Wireframe Render & Shader | 4 | |
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469. | Nuje 8 | Using The New Scopes | 4 | |
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470. | Modo 12.0 | Meshfusion Surface Strips | 4 | |
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471. | Nuke | Tips and Tricks: Time warping | 4 | |
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472. | Foundry Live 2021 | The Future of Look Development and Lighting Solutions | 4 | |
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473. | Baselight for NUKE STUDIO Tutorial | 4 | Tutorial |
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474. | Skill Up with Nuke | An Introduction to Practical Compositing | 4 | |
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475. | An Artist's Guide to Blinkscript | 4 | Guide |
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476. | Audio editing tools in NUKE STUDIO | 4 | |
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477. | Nuke 12.2 | Floating License Roaming | 4 | |
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478. | Tor Frick | Innovation in Modeling | SIGGRAPH 2018 | 4 | |
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479. | Athera | Foundry’s New Cloud Platform | 4 | |
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480. | Modo | Painting | 4 | |
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481. | Optical Flares for NUKE - Presets and Textures | 4 | |
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482. | How to use the NoOp node in Nuke | 4 | Guide |
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483. | Modo With 3ds Max | The Work Plane | 4 | |
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484. | NAB 2017 | Foundry Introduces Athera With Special Guest Lytro Cinema | 4 | |
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485. | Nuke 12.0 | Edge Extend | 4 | |
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486. | Nuke 8.0 | Scanline Render: Tutorial | 4 | Tutorial |
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487. | Webinar: Synthesizing stereo VR with NUKE STUDIO and CARA VR | 4 | |
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488. | Skill Up with Nuke: Becoming a VFX Supervisor | 4 | |
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489. | Mari | Palettes, Shelf & Brush System | 4 | |
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490. | Nuke X | Camera Tracker: Solving Stereo (Part 3) | 4 | |
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491. | Basics of Baking and PBR texturing in MARI | 4 | |
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492. | Modo 17.0 | MacOS ARM: Faster & Smoother | 4 | |
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493. | NUKE: Color analysis tools | 4 | |
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494. | Foundry 2012 | Television Showreel | 4 | Show |
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495. | Skill Up with Nuke: Introducing Nuke Survival Toolkit | 4 | |
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496. | Maya to Mari M1.3 | Setting Up Maya To Work With mGo | 4 | |
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497. | What's new in MARI 1.6 | 4 | |
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498. | Explore the cutting edge rendering engine, 3Delight | SIGGRAPH 2019 | 4 | |
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499. | Nuke 7.0 | Rotopaint | 4 | |
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500. | Nuke 13.1 | Improved Artist Interaction in the 3D Environment | 4 | |
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