101. | Foundry 2012 | Commercial Showreel | 16 | Show |
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102. | Step Up To Nuke | Constructing Node Networks | 15 | |
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103. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 2) | 15 | |
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104. | Modo With 3ds Max | Component Geometry Modes | 15 | |
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105. | CameraTracker | 101 Class: First Tracks | 15 | |
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106. | Foundry 2020 | Showreel | 15 | Show |
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107. | Nuke | Production Workflows: Projection Basics | 15 | |
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108. | Mari 4.6 timelapse: texturing Foundry robot! | 15 | |
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109. | Mari 4.0 | What's New? | 15 | |
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110. | Mari 1.5 | What's New? | 14 | |
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111. | Discover The Power Of Smart Vectors in Nuke | Webinar | 14 | |
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112. | Modo 801 | Live stream recording | 14 | |
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113. | What's new in Mari 7.0 | 14 | |
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114. | BlueBolt's Use Of Nuke & Mari On Game of Thrones | 14 | |
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115. | Nuke Learnings with Steve Wright | 14 | |
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116. | Skill Up with Mari | Texturing Workflows with Paul H. Paulino | 14 | |
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117. | What's New In Nuke 11.2 | 14 | |
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118. | Color Workflows in Mari | Webinar | 13 | |
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119. | What Else Can CopyCat Do? | 13 | |
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120. | Mari | What Is It? | 13 | |
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121. | Modo 10.2 | Automatic Retopology | 13 | Vlog |
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122. | Mari | An Introduction (Part 3) | 13 | |
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123. | How an aspiring Texture Artist landed a job at a VFX Studio | 13 | |
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124. | The Foundry's KEYLIGHT for Final Cut Pro | 13 | |
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125. | Nuke Tutorial | How to create a radial gradient in Foundry's Nuke | 13 | Tutorial |
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126. | Foundry On The Road | From Production To Concept Art: Tor Frick's Journey With Modo | 13 | |
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127. | Foundry 2018 | Showreel | 13 | Show |
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128. | Modo Steam | Learning The Basics (Part 1) | 13 | |
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129. | Mari | Multilayer Shaders | 13 | |
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130. | Nuke 13.2 | Features Overview | 12 | |
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131. | Mari 1.3 | HDR Ptex: Painting (Part 2) | 12 | |
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132. | How to use Spline Warp in Foundry's Nuke | 12 | Tutorial |
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133. | Kanova | What Is It? | 12 | |
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134. | NUKE - Using Particles - Part 2 | 12 | |
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135. | Step Up To Nuke | Testimonials | 12 | |
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136. | Asset creation pipeline using MODO, Substance and Unity | 12 | |
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137. | Mari 5.0 | Overview | 12 | |
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138. | SLIK 2 for MODO | 12 | |
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139. | Nuke | Simple Fire Stereo Conversion | 12 | |
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140. | Nuke 10 | Introduction | 12 | |
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141. | Discover why Nuke is used in Animation | 12 | |
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142. | Auto Character Setup (ACS) 2 kit for MODO | 12 | |
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143. | SIGGRAPH 2017 | Powerful Look Development and Lighting With Katana | 12 | |
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144. | Modo 11.0 | Better Out Of-The-Box Experience | 11 | |
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145. | How Wooga Games develops a creative, engaging and rich experience with Modo | 11 | |
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146. | Nuke | Mari Workflow | 11 | |
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147. | Episode 7: Exploring Animation Principles in MODO - Posing Continued | 11 | |
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148. | A new order for texturing in the gaming world | 11 | |
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149. | What's new in Nuke 11? | 11 | |
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150. | Mari | An Introduction (Part 2) | 11 | |
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151. | Nuke 8 | Match Grade | 11 | |
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152. | The Foundry in VFX | 11 | |
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153. | Nuke | Myth Busting: Concept of Premultiplication | 11 | |
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154. | Nuke X 6.3 | Planar Tracker: Rig Removal & Hold-Out Layers | 11 | |
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155. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | Part 2 | 11 | Guide |
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156. | Nuke 7.0 | ModelBuilder: Alignment & Positioning | 11 | |
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157. | CameraTracker | 101 Class: Point Clouds, Ground Planes & Creating Objects | 11 | |
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158. | Nuke 7.0 | Bokeh in ZDefocus | 11 | |
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159. | Sony Pictures Imageworks' Use Of Nuke on Alice In Wonderland (Part 1) | 11 | |
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160. | Zbrush & Mari | Workflow Demo | 11 | |
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161. | Basic Troubleshooting in Foundry's Nuke | 10 | |
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162. | Skill Up With Nuke | An Introduction To Deep Compositing In 11.2 | 10 | |
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163. | Webinar | Modo 11.1 | Procedural Prop Generation | 10 | |
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164. | CopyCat Masterclass | 1. Introduction: The Magic Behind CopyCat | 10 | |
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165. | Rigging and animation for Unity; a special presentation part 1 | 10 | |
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166. | Nuke 10 | Vector Blur | 10 | |
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167. | Modo Steam | Setting Up Your Asset (Part 2) | 10 | |
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168. | Mari | 32K Texture Support | 10 | |
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169. | How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor | 10 | |
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170. | MARI 3.0 Announcement | 10 | |
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171. | Skill Up with Nuke: Becoming a Senior Compositor | 10 | |
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172. | Mari | 2k Animated Textures | 10 | |
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173. | Mari 3.0 | Overview | 10 | |
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174. | Mari 1.1 FBX Camera Workflow | 10 | |
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175. | Episode 3: Exploring the Principles of Animation in MODO | 10 | |
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176. | Discover the evolution of workflow with Modo | SIGGRAPH 2019 | 10 | |
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177. | Halloween Contest - image creation overview with MODO | 10 | |
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178. | SIGGRAPH 2017 | Faster Content Creation And VR Tools With Modo 11.1 | 10 | |
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179. | Nuke Studio | Editing Tools And Timeline Tutorial | 10 | Tutorial |
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180. | How to use the Snow and Rain toolset in Foundry's Nuke | 10 | Tutorial |
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181. | Modo | Rigging | 10 | |
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182. | Modo | 10 | |
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183. | Rigging in Modo? | SIGGRAPH 2019 | 10 | |
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184. | Nuke 14.0 | Cattery: Free Open Source of Library of Machine Learning Models | 10 | |
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185. | The Keying Toolset: Seamlessly Replace Backgrounds | 10 | Tutorial |
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186. | Nuke 8 Update: CameraTracker - Stills Mode | 10 | |
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187. | NUKE 7.0 | Power & Performance | 10 | |
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188. | Foundry 2017 | Showreel | 9 | Show |
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189. | Modo 17.0 | Advanced Viewport and UI, UX Enhancements | 9 | |
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190. | Advanced Compositing - NUKE 8 | 9 | |
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191. | Step Up To Nuke | Playback and Rendering | 9 | |
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192. | Mari: | An Introduction (Part 1) | 9 | |
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193. | Foundry On The Road | How Image Engine Used Mari To Texture Logan | 9 | |
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194. | Nuke 11 | NukeX, New Lens Distortion And More! | 9 | |
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195. | Why Mari 5.0 was made for you | 9 | |
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196. | Modo 15.2 | 9 | |
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197. | Nuke 15.0 & 14.1 | Extended high-resolution support | 9 | |
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198. | Mari 7.0 | The Bakery: Mesh Map Creation in Mari | 9 | |
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199. | Katana 5.0 | Redefining Your Workflow | 9 | |
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200. | Modo 13.2 is out now! | 9 | |
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