| 101. | Step Up To Nuke | Interface Overview | 16 | |
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| 102. | CameraTracker | 101 Class: First Tracks | 15 | |
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| 103. | Mari 4.6 timelapse: texturing Foundry robot! | 15 | |
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| 104. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 2) | 15 | |
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| 105. | Nuke | Production Workflows: Projection Basics | 15 | |
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| 106. | Mari 4.0 | What's New? | 15 | |
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| 107. | Step Up To Nuke | Constructing Node Networks | 15 | |
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| 108. | Modo With 3ds Max | Component Geometry Modes | 15 | |
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| 109. | Foundry 2020 | Showreel | 15 | Show |
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| 110. | Discover The Power Of Smart Vectors in Nuke | Webinar | 14 | |
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| 111. | Nuke Learnings with Steve Wright | 14 | |
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| 112. | What's new in Mari 7.0 | 14 | |
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| 113. | Modo 801 | Live stream recording | 14 | |
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| 114. | What's New In Nuke 11.2 | 14 | |
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| 115. | Skill Up with Mari | Texturing Workflows with Paul H. Paulino | 14 | |
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| 116. | Mari 1.5 | What's New? | 14 | |
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| 117. | BlueBolt's Use Of Nuke & Mari On Game of Thrones | 14 | |
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| 118. | Mari | An Introduction (Part 3) | 13 | |
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| 119. | Color Workflows in Mari | Webinar | 13 | |
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| 120. | Modo 10.2 | Automatic Retopology | 13 | Vlog |
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| 121. | Mari | Multilayer Shaders | 13 | |
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| 122. | The Foundry's KEYLIGHT for Final Cut Pro | 13 | |
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| 123. | How an aspiring Texture Artist landed a job at a VFX Studio | 13 | |
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| 124. | What Else Can CopyCat Do? | 13 | |
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| 125. | Foundry On The Road | From Production To Concept Art: Tor Frick's Journey With Modo | 13 | |
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| 126. | Modo Steam | Learning The Basics (Part 1) | 13 | |
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| 127. | Mari | What Is It? | 13 | |
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| 128. | Foundry 2018 | Showreel | 13 | Show |
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| 129. | Nuke Tutorial | How to create a radial gradient in Foundry's Nuke | 13 | Tutorial |
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| 130. | Nuke 13.2 | Features Overview | 12 | |
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| 131. | Mari 1.3 | HDR Ptex: Painting (Part 2) | 12 | |
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| 132. | How to use Spline Warp in Foundry's Nuke | 12 | Tutorial |
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| 133. | Discover why Nuke is used in Animation | 12 | |
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| 134. | Auto Character Setup (ACS) 2 kit for MODO | 12 | |
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| 135. | Nuke 10 | Introduction | 12 | |
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| 136. | NUKE - Using Particles - Part 2 | 12 | |
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| 137. | Asset creation pipeline using MODO, Substance and Unity | 12 | |
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| 138. | Kanova | What Is It? | 12 | |
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| 139. | Mari 5.0 | Overview | 12 | |
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| 140. | Step Up To Nuke | Testimonials | 12 | |
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| 141. | Nuke | Simple Fire Stereo Conversion | 12 | |
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| 142. | SLIK 2 for MODO | 12 | |
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| 143. | SIGGRAPH 2017 | Powerful Look Development and Lighting With Katana | 12 | |
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| 144. | Modo 11.0 | Better Out Of-The-Box Experience | 11 | |
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| 145. | Nuke 7.0 | ModelBuilder: Alignment & Positioning | 11 | |
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| 146. | Sony Pictures Imageworks' Use Of Nuke on Alice In Wonderland (Part 1) | 11 | |
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| 147. | The Foundry in VFX | 11 | |
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| 148. | Nuke X 6.3 | Planar Tracker: Rig Removal & Hold-Out Layers | 11 | |
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| 149. | CameraTracker | 101 Class: Point Clouds, Ground Planes & Creating Objects | 11 | |
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| 150. | Episode 7: Exploring Animation Principles in MODO - Posing Continued | 11 | |
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| 151. | Nuke 8 | Match Grade | 11 | |
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| 152. | How Wooga Games develops a creative, engaging and rich experience with Modo | 11 | |
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| 153. | Mari | An Introduction (Part 2) | 11 | |
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| 154. | A new order for texturing in the gaming world | 11 | |
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| 155. | Nuke | Mari Workflow | 11 | |
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| 156. | What's new in Nuke 11? | 11 | |
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| 157. | Nuke | Myth Busting: Concept of Premultiplication | 11 | |
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| 158. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | Part 2 | 11 | Guide |
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| 159. | Nuke 7.0 | Bokeh in ZDefocus | 11 | |
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| 160. | Zbrush & Mari | Workflow Demo | 11 | |
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| 161. | Modo Steam | Setting Up Your Asset (Part 2) | 10 | |
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| 162. | Rigging in Modo? | SIGGRAPH 2019 | 10 | |
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| 163. | Skill Up With Nuke | An Introduction To Deep Compositing In 11.2 | 10 | |
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| 164. | Rigging and animation for Unity; a special presentation part 1 | 10 | |
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| 165. | Nuke 14.0 | Cattery: Free Open Source of Library of Machine Learning Models | 10 | |
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| 166. | The Keying Toolset: Seamlessly Replace Backgrounds | 10 | Tutorial |
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| 167. | Nuke 10 | Vector Blur | 10 | |
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| 168. | Skill Up with Nuke: Becoming a Senior Compositor | 10 | |
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| 169. | Mari 1.1 FBX Camera Workflow | 10 | |
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| 170. | Episode 3: Exploring the Principles of Animation in MODO | 10 | |
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| 171. | Discover the evolution of workflow with Modo | SIGGRAPH 2019 | 10 | |
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| 172. | NUKE 7.0 | Power & Performance | 10 | |
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| 173. | Mari | 2k Animated Textures | 10 | |
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| 174. | MARI 3.0 Announcement | 10 | |
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| 175. | Halloween Contest - image creation overview with MODO | 10 | |
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| 176. | Modo | 10 | |
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| 177. | CopyCat Masterclass | 1. Introduction: The Magic Behind CopyCat | 10 | |
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| 178. | Webinar | Modo 11.1 | Procedural Prop Generation | 10 | |
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| 179. | How to use the Snow and Rain toolset in Foundry's Nuke | 10 | Tutorial |
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| 180. | How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor | 10 | |
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| 181. | SIGGRAPH 2017 | Faster Content Creation And VR Tools With Modo 11.1 | 10 | |
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| 182. | Mari | 32K Texture Support | 10 | |
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| 183. | Mari 3.0 | Overview | 10 | |
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| 184. | Modo | Rigging | 10 | |
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| 185. | Nuke 8 Update: CameraTracker - Stills Mode | 10 | |
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| 186. | Nuke Studio | Editing Tools And Timeline Tutorial | 10 | Tutorial |
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| 187. | Basic Troubleshooting in Foundry's Nuke | 10 | |
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| 188. | VFX pipelines in Games Cinematics by Hugo Guerra | 9 | |
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| 189. | Mari: | An Introduction (Part 1) | 9 | |
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| 190. | Modo 15.2 | 9 | |
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| 191. | Foundry On The Road | How Image Engine Used Mari To Texture Logan | 9 | |
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| 192. | Foundry 2022 | Showreel | 9 | Show |
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| 193. | Nuke 14.0 | Introducing the New USD 3D System | 9 | |
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| 194. | Modo 17.0 | Advanced Viewport and UI, UX Enhancements | 9 | |
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| 195. | Modo 17.0: a new Modo for 2024 and beyond | 9 | |
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| 196. | Modo 13.2 is out now! | 9 | |
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| 197. | Foundry 2017 | Showreel | 9 | Show |
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| 198. | Modo Steam | Sculpting Your Model (Part 5) | 9 | Let's Play |
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| 199. | What's new in Nuke 15.0 & 14.1 | 9 | |
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| 200. | Why Mari 5.0 was made for you | 9 | |
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