201. | How to use the Fog particle toolset in Foundry's Nuke | 9 | |
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202. | Mari 7.0 | Features Overview | 9 | |
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203. | Mari Live | New Techniques In Mari 4.0 | 9 | |
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204. | Mari | Projection Palette & Abilities | 9 | |
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205. | Foundry Sessions | Modo In VFX | 9 | |
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206. | Modo 15.2 | 9 | |
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207. | CopyCat Masterclass | 3. Speed Up CopyCat With Cropping | 9 | |
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208. | Discover the Deep Compositing Work For Planet Of The Apes | 9 | |
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209. | The Foundry - TV Commercials 2010 showreel | 9 | |
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210. | What's new in Nuke 15.0 & 14.1 | 9 | |
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211. | Modo 13.2 is out now! | 9 | |
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212. | Motion Graphics Particles in the Key of Andre | 9 | |
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213. | Nuke | Stereo Conversion With Steve Wright At NAB 2011 | 9 | |
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214. | Nuke 10 | Smart Vector Toolset | 9 | |
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215. | Nuke 14.0 | Introducing the New USD 3D System | 9 | |
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216. | Advanced Compositing - NUKE 8 | 9 | |
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217. | Step Up To Nuke | Playback and Rendering | 9 | |
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218. | Nuke 8 | Recording of Live Digital Event | 9 | |
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219. | Foundry 2017 | Showreel | 9 | Show |
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220. | Mari 7.0 | The Bakery: Mesh Map Creation in Mari | 9 | |
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221. | Foundry 2022 | Showreel | 9 | Show |
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222. | Nuke 11 | NukeX, New Lens Distortion And More! | 9 | |
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223. | Modo Steam | Sculpting Your Model (Part 5) | 9 | Let's Play |
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224. | Mari Turntables | 8 | |
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225. | Mari | Warping Tools | 8 | |
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226. | Nuke 13.0 | Hydra Viewer | 8 | |
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227. | Stitching Nokia OZO footage in CARA VR | 8 | |
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228. | Nuke 13.1 | Overview | 8 | |
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229. | Foundry Live 2023 | The complete Modo 16 Series | 8 | |
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230. | Modo With 3ds Max | Action Centers | 8 | |
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231. | Nuke X 6.3 | Denoise Tutorial (Part 1) | 8 | Tutorial |
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232. | GridWarpTracker in Foundry's Nuke | 8 | |
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233. | Hair Volume Sculpting Intro: MODO 801 | 8 | Let's Play |
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234. | The Mari 4 Series | 8 | |
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235. | Getting Started With Katana And 3Delight | 8 | |
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236. | Nuke | Production Workflows: Rig Removal | 8 | |
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237. | Mari | Tour v1.0 (Part Four) | 8 | |
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238. | Teaser | Nuke's Unreal Reader Node | 8 | |
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239. | Nuke 7.0 | Combined Trackers | 8 | |
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240. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 1) | 8 | |
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241. | Hiero | Conform Workflow (Part 1) | 8 | |
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242. | Mari Live | Paul Paulino Shares His Journey As A Texture Painter | 8 | |
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243. | Nuke Showreel | 2020 | 8 | |
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244. | Nuke 15.1 | Machine Learning Updates | 8 | |
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245. | The SmartVectors Toolset: Perfectly Track & Warp Elements | 8 | |
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246. | Photorealistic Texture Workflow in Foundry's Mari | 8 | |
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247. | NUKE 8 Update: CameraTracker - User Tracks | 8 | |
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248. | Step Up With Nuke | Highest Quality Results | 8 | |
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249. | What is USD? - Foundry's Guide to Universal Scene Description | 8 | |
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250. | Intelligent Creatures' Use of Nuke On Watchmen (Part 2) | 8 | |
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251. | Modo With 3ds Max | Snapping | 8 | |
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252. | MARI 2.0 New Features Promo Tour | 8 | |
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253. | Pulling A Rabbit out of Nuke Vol 2 | 8 | |
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254. | Hiero | Industry Experts Talk | 8 | |
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255. | RenderMan 26 & Katana: Interactive Denoiser | 8 | |
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256. | Mari 3.0 | Node Graph & Custom Group Nodes (Gizmos) | 8 | |
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257. | Nuke 12.2 features! | 8 | |
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258. | Nuke 8.0 | Particle Cache: Tutorial | 8 | Tutorial |
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259. | Modo 11.1 | Modelling Workflow | 8 | |
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260. | Mari 1.3 | HDR Ptex: Intro (Part 1) | 8 | |
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261. | Step Up To Nuke | Adjusting and Keyframing Properties | 8 | |
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262. | Optimize your MODO Physical Sun and Sky renderings | 8 | |
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263. | Nuke | Masterclass: Tips And Tricks (Part 1) | 8 | |
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264. | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry | 8 | Tutorial |
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265. | Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 2) | 8 | | The Mummy: Tomb of the Dragon Emperor
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266. | How to create Particle Environments in Foundry's Nuke | 8 | Tutorial |
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267. | Nuke X 6.3 | Planar Tracker: Intro | 8 | |
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268. | Solving creative challenges in Nuke | SIGGRAPH 2019 | 8 | |
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269. | Skill Up With Nuke | Panel: Progressing To A Senior Or Lead Compositor, What Does It Take? | 8 | |
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270. | NEW in NUKEX and NUKE STUDIO: Smart Vector toolset | 8 | |
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271. | Nuke & Sapphire: Percy Jackson Webinar | 7 | |
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272. | Faubourg 36 breakdown - Mikros Image | 7 | |
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273. | Nuke | 7 | |
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274. | Nuke | Precomp Node With Frank Rueter | 7 | |
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275. | FurnaceCore For Nuke | F_RigRemoval (Part 1) | 7 | |
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276. | Nuke | Basic Workflows: Bounding Box (Part 1) | 7 | |
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277. | Voices Behind The Tech - R&D | 7 | |
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278. | CameraTracker | 101 Class: Improving Solves - Judging Quality, Deleting Points & Matting | 7 | |
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279. | How Ingenuity Studios Used Modo & MeshFusion For Power Rangers | 7 | |
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280. | Foundry Live 2023 | The next generation of compositing with Nuke 14.0's 3D System | 7 | |
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281. | How to improve your Nuke workflow with python scripting | 7 | Tutorial |
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282. | Modo 11.0 | Modelling Workflow Enhancements | 7 | |
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283. | NUKE 9.0 | Live Event Recording | 7 | |
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284. | Discover how one VFX studio created the KFC Chicken Advert | 7 | |
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285. | Nuke 7.0 - SplineWarp: Morphing | 7 | |
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286. | Katana Showreel 2016 | 7 | |
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287. | Ocean Trawler Animation - MODO 801 | 7 | |
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288. | Open Splines for NUKE | 7 | |
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289. | Mari 1.4v3 | New Features | 7 | |
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290. | Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 1) | 7 | | The Mummy: Tomb of the Dragon Emperor
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291. | Step Up To Nuke | 3D Workspace Overview | 7 | |
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292. | How Spider-Man Into The Spider-Verse Was Created | 7 | |
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293. | Nuke 15.0 | Native Apple silicon support | 7 | |
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294. | What’s New In The Nuke Family? | 7 | |
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295. | Modo 16.0 | Quickly Create Complex Hard Surface Shapes | 7 | |
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296. | Nuke X 6.3 | Planar Tracker: Tracking Multiple Layers | 7 | |
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297. | Modo 3ds Max | A Modo Walkthrough | 7 | Walkthrough |
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298. | Rendering Onward and Beyond with Katana and Pixar's RenderMan! | 7 | |
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299. | Step Up To Nuke | Keying | 7 | |
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300. | Meet the Nuke team at Foundry | 7 | |
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