201. | Nuke | Stereo Conversion With Steve Wright At NAB 2011 | 9 | |
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202. | The Foundry - TV Commercials 2010 showreel | 9 | |
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203. | Nuke 14.0 | Introducing the New USD 3D System | 9 | |
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204. | Foundry Sessions | Modo In VFX | 9 | |
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205. | What's new in Nuke 15.0 & 14.1 | 9 | |
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206. | Nuke 8 | Recording of Live Digital Event | 9 | |
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207. | Foundry 2017 | Asia Pacific Showreel | 9 | Show |
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208. | Step Up To Nuke | Playback and Rendering | 9 | |
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209. | CopyCat Masterclass | 3. Speed Up CopyCat With Cropping | 9 | |
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210. | Modo 15.2 | 9 | |
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211. | Love, Death + Robots | Webinar 2022 | 9 | |
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212. | Motion Graphics Particles in the Key of Andre | 9 | |
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213. | Modo 13.2 is out now! | 9 | |
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214. | How to use the Fog particle toolset in Foundry's Nuke | 9 | |
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215. | Nuke | Basic Workflows: Colour Correction (Part 2) | 9 | |
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216. | Nuke 10 | Smart Vector Toolset | 9 | |
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217. | Foundry 2022 | Showreel | 9 | Show |
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218. | Mari 7.0 | The Bakery: Mesh Map Creation in Mari | 9 | |
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219. | Modo 17.0 | Advanced Viewport and UI, UX Enhancements | 9 | |
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220. | Modo Steam | Sculpting Your Model (Part 5) | 9 | Let's Play |
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221. | Nuke 15.0 & 14.1 | Extended high-resolution support | 9 | |
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222. | Why Mari 5.0 was made for you | 9 | |
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223. | Katana 5.0 | Redefining Your Workflow | 9 | |
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224. | Step Up With Nuke | Highest Quality Results | 8 | |
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225. | Mari Live | Paul Paulino Shares His Journey As A Texture Painter | 8 | |
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226. | Nuke 13.0 | Hydra Viewer | 8 | |
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227. | Hair Volume Sculpting Intro: MODO 801 | 8 | Let's Play |
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228. | Optimize your MODO Physical Sun and Sky renderings | 8 | |
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229. | Teaser | Nuke's Unreal Reader Node | 8 | |
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230. | MARI 2.0 New Features Promo Tour | 8 | |
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231. | NUKE 8 Update: CameraTracker - User Tracks | 8 | |
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232. | Modo With 3ds Max | Action Centers | 8 | |
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233. | Nuke 7.0 | Combined Trackers | 8 | |
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234. | Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 2) | 8 | | The Mummy: Tomb of the Dragon Emperor
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235. | Nuke Showreel | 2020 | 8 | |
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236. | Nuke 8.0 | Particle Cache: Tutorial | 8 | Tutorial |
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237. | Foundry Live 2023 | The complete Modo 16 Series | 8 | |
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238. | Nuke | Masterclass: Tips And Tricks (Part 1) | 8 | |
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239. | Stitching Nokia OZO footage in CARA VR | 8 | |
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240. | Solving creative challenges in Nuke | SIGGRAPH 2019 | 8 | |
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241. | Mari | Warping Tools | 8 | |
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242. | Mari | Tour v1.0 (Part Four) | 8 | |
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243. | Nuke X 6.3 | Denoise Tutorial (Part 1) | 8 | Tutorial |
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244. | Skill Up With Nuke | Panel: Progressing To A Senior Or Lead Compositor, What Does It Take? | 8 | |
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245. | The SmartVectors Toolset: Perfectly Track & Warp Elements | 8 | |
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246. | How to create Particle Environments in Foundry's Nuke | 8 | Tutorial |
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247. | Nuke 13.1 | Overview | 8 | |
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248. | Nuke | Production Workflows: Rig Removal | 8 | |
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249. | NEW in NUKEX and NUKE STUDIO: Smart Vector toolset | 8 | |
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250. | Modo With 3ds Max | Snapping | 8 | |
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251. | Nuke 12.2 features! | 8 | |
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252. | Nuke 15.1 | Machine Learning Updates | 8 | |
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253. | GridWarpTracker in Foundry's Nuke | 8 | |
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254. | What is USD? - Foundry's Guide to Universal Scene Description | 8 | |
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255. | Hiero | Industry Experts Talk | 8 | |
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256. | Mari 1.3 | HDR Ptex: Intro (Part 1) | 8 | |
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257. | Intelligent Creatures' Use of Nuke On Watchmen (Part 2) | 8 | |
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258. | Modo 11.1 | Modelling Workflow | 8 | |
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259. | Pulling A Rabbit out of Nuke Vol 2 | 8 | |
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260. | Step Up To Nuke | Adjusting and Keyframing Properties | 8 | |
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261. | Mari Turntables | 8 | |
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262. | Mari 3.0 | Node Graph & Custom Group Nodes (Gizmos) | 8 | |
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263. | RenderMan 26 & Katana: Interactive Denoiser | 8 | |
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264. | Photorealistic Texture Workflow in Foundry's Mari | 8 | |
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265. | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry | 8 | Tutorial |
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266. | Getting Started With Katana And 3Delight | 8 | |
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267. | The Mari 4 Series | 8 | |
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268. | Nuke X 6.3 | Planar Tracker: Intro | 8 | |
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269. | Hiero | Conform Workflow (Part 1) | 8 | |
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270. | Nuke | Basic Workflows: Image Based Keyer (IBK) (Part 1) | 8 | |
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271. | How Spider-Man Into The Spider-Verse Was Created | 7 | |
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272. | Modo 16.0 | Quickly Create Complex Hard Surface Shapes | 7 | |
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273. | Foundry On The Road | Katana: Power For Look Development | 7 | |
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274. | Katana Showreel 2016 | 7 | |
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275. | Faubourg 36 breakdown - Mikros Image | 7 | |
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276. | How to improve your Nuke workflow with python scripting | 7 | Tutorial |
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277. | Modo 3ds Max | A Modo Walkthrough | 7 | Walkthrough |
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278. | Meet the Nuke team at Foundry | 7 | |
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279. | Digital Domain's Use Of Nuke On The Mummy: Tomb Of The Dragon Emperor (Part 1) | 7 | | The Mummy: Tomb of the Dragon Emperor
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280. | How Ingenuity Studios Used Modo & MeshFusion For Power Rangers | 7 | |
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281. | Nuke 7.0 - SplineWarp: Morphing | 7 | |
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282. | Episode 6: Exploring the Principles of Animation in MODO - Posing | 7 | Show |
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283. | Katana 6.0 | Feature Overview | 7 | |
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284. | The Foundry and Made With Mischief Live | 7 | |
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285. | Voices Behind The Tech - R&D | 7 | |
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286. | Mari 1.4v3 | New Features | 7 | |
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287. | Nuke X 6.3 | Planar Tracker: Tracking Multiple Layers | 7 | |
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288. | Nuke & Sapphire: Percy Jackson Webinar | 7 | |
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289. | NUKE 9.0 | Live Event Recording | 7 | |
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290. | Discover how one VFX studio created the KFC Chicken Advert | 7 | |
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291. | Atomic Fiction And Deep Compositing On Blade Runner 2049 | 7 | |
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292. | Nuke | Precomp Node With Frank Rueter | 7 | |
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293. | Nuke | Basic Workflows: Bounding Box (Part 1) | 7 | |
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294. | Webinar: VR post-production workflow with NUKE STUDIO, CARA VR and MODO | 7 | |
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295. | Intelligent Creatures' Use Of Nuke On Watchmen (Part 3) | 7 | |
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296. | Open Splines for NUKE | 7 | |
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297. | Sony Pictures Imageworks' use of Nuke On Alice In Wonderland (Part 2) | 7 | |
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298. | Modo 11.0 | Modelling Workflow Enhancements | 7 | |
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299. | Nuke | Painting Onto Geometry With RotoPaint | 7 | |
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300. | Foundry Live 2023 | The next generation of compositing with Nuke 14.0's 3D System | 7 | |
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