1. | Daily SCRUM #7 - ProTiler: 3D Grid Worlds for Unity | 9:23:06 | |
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2. | Daily #1 CW31 - ProCrawler: First-Person Dungeon Crawler for Unity | 8:59:54 | |
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3. | Daily SCRUM #4 - ProTiler: 3D Grid Worlds for Unity | 7:38:27 | |
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4. | Daily SCRUM #3 - ProTiler: 3D Grid Worlds for Unity | 7:12:16 | |
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5. | Daily #2 CW31 - ProCrawler: First-Person Dungeon Crawler for Unity | 5:20:14 | |
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6. | Creating the Business Plan (Sprint Start CW35) | 4:57:18 | |
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7. | Daily #2 CW30 - ProCrawler: First-Person Dungeon Crawler for Unity | 4:44:32 | |
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8. | Daily SCRUM #5b - ProTiler: 3D Grid Worlds for Unity | 4:13:21 | |
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9. | Sprint Start CW28 - ProTiler: 3D Grid Worlds for Unity | 3:26:03 | |
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10. | Sprint Start CW29 - ProTiler: 3D Grid Worlds for Unity | 2:54:38 | |
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11. | Daily SCRUM #6 - ProTiler: 3D Grid Worlds for Unity | 2:52:34 | |
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12. | Sprint Start CW30 - ProCrawler: First-Person Dungeon Crawler for Unity | 2:42:39 | |
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13. | Sprint Start CW31 - ProCrawler: First-Person Dungeon Crawler for Unity | 2:27:08 | |
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14. | Daily #1 CW29 - ProTiler: 3D Grid Worlds for Unity | 2:20:21 | |
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15. | Daily #3 CW31 - Yet Another Zombie Survivors clone in the making ... | 2:04:21 | | Yet Another Zombie Survivors
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16. | Daily SCRUM #8 - ProTiler: 3D Grid Worlds for Unity | 1:42:21 | |
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17. | Daily #1b CW29 - ProTiler: 3D Grid Worlds for Unity | 1:40:31 | |
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18. | Sprint Start CW32 - Vacation upcoming ... | 1:23:27 | |
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19. | Daily #2 CW29 - ProTiler: 3D Grid Worlds for Unity | 1:17:45 | |
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20. | 'Going Indie at 47' - Intermission: Realtime demo of my project [not streaming today] | 1:01:56 | |
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21. | "Online Engine" DevLog #1 [Unity 2023, Netcode, Relay, Dedicated Server, Multiplayer Playmode] | 23:26 | Vlog |
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22. | AssetDatabase: STOP doing this! PLEASE!! [Unity] | 21:14 | |
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23. | Daily #3 CW29 - ProTiler: 3D Grid Worlds for Unity | 17:30 | |
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24. | Daily SCRUM #1 - ProTiler: 3D Grid Worlds for Unity | 17:25 | |
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25. | Daily #4 CW29 - ProTiler: 3D Grid Worlds for Unity | 17:04 | |
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26. | Daily SCRUM #5 - ProTiler: 3D Grid Worlds for Unity | 16:03 | |
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27. | Daily #5 CW29 - First-Person Dungeon Crawler for Unity | 15:27 | | Legend of Grimrock
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28. | Daily Scrum [Let's Dev] [Unity] | 14:56 | |
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29. | Daily Scrum [Let's Dev] [Unity] | 11:25 | | Second Life
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30. | What is CodeSmile AssetDatabase? [Unity] | 9:16 | |
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31. | Daily #1 CW30 - ProCrawler: First-Person Dungeon Crawler for Unity | 8:14 | |
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32. | FIGHT: CodeSmile vs Unity AssetDatabase API (New Demo in CodeSmile AssetDatabase v1.8.6) | 8:01 | |
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33. | Daily SCRUM #2 - ProTiler: 3D Grid Worlds for Unity | 7:02 | |
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34. | I accidentally created Saturn with self-colliding bullets :) | 6:57 | |
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35. | DOOM1996.WAD -- DOOM 2016 demake for DOOM 2 (vanilla!) | 6:33 | | Doom
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36. | CodeSmile MultiPal - Multiplayer PlayMode Introduction | 6:04 | |
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37. | Homing my ass ... | 5:30 | |
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38. | CodeSmile MultiPal - Getting Started | 5:13 | | The Elder Scrolls Online
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39. | A Flying Spaghetti Monster APPEARS on your screen! | 3:50 | |
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40. | Skyscraper With Glass Windows Falls Down Almost Realistically (Unity + Physics) | 3:39 | | SKY THE SCRAPER
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41. | Homing is cute ... electrocute! | 3:18 | |
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42. | Automate FBX Imports with Presets in Unity | 3:11 | |
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43. | Destructible Buildings Lesson #1: Buildings are mostly empty space! | 3:05 | |
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44. | EDF-würdig :) | 2:58 | |
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45. | CodeSmile MultiPal FPS - Getting Started | 2:51 | | The Elder Scrolls Online
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46. | Quad Mesh Generation with Jobs & Burst | 2:45 | |
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47. | Physics Stacking Test: Havok vs Unity Physics | 2:37 | |
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48. | Even Minecraft started with random blocks ... | 2:31 | |
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49. | Mipmapping a Voxel chunk - mipmap the voxels, not the texture! | 2:29 | |
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50. | Building demolition experiment #8 (Unity + Physics) | 2:10 | |
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51. | Bigger building destruction with slightly more realistic physics body settings | 1:53 | |
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52. | Actual building destruction with Unity & DinoFracture | 1:52 | |
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53. | Extracorporeal Experience with PuppetMaster + Final IK :) | 1:49 | |
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54. | MultiPal FPS DevLog #2 BoomerShooter Online Splitscreen Multiplayer First Person | 1:47 | |
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55. | Using NodeCanvas to create simple bullet-spawning logic | 1:43 | |
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56. | Building demolition experiment #6 (Unity + Physics) | 1:33 | |
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57. | "Honey, I'm home!" ;) | 1:31 | |
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58. | ProCrawler - Early Dungeon Editing Tooling | 1:30 | |
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59. | Unity Mesh Graph: Live Editing of a Mesh using a Node Graph | 1:27 | |
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60. | Swiss Cheese Stadium (Voxels) | 1:27 | |
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61. | Zombie Survivors Controller for ProSurvivors (3D, Unity) | 1:26 | | Zombie Survivors
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62. | Soccer Goal Net with Obi Cloth - I just wanted to change that one thing and then this happened ... | 1:24 | |
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63. | FOLLOW ME! (but not too closely) - Ragdoll Puppet IK Fun :) | 1:22 | |
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64. | Texture to Mesh: low poly with lighting | 1:20 | |
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65. | Mip-mapped (unfiltered) voxel world | 1:18 | |
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66. | Building demolition experiment #7 (Unity + Physics) | 1:14 | |
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67. | qtest3 in Unity - Weapons, Particles and Lava | 1:12 | |
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68. | Caesar Dismount - A ludicrous reenactment of Caesar's death | 1:11 | | Caesar
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69. | Dummies Kissing Like Pros :) | 1:11 | |
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70. | Fix Low Framerate with Modular Characters [Unity] | 1:11 | |
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71. | qtest2 in Unity | 1:11 | | Thief: The Dark Project
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72. | ProSurvivors Character Controller Demo | 1:08 | | Yet Another Zombie Survivors
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73. | Building demolition experiment #4 (Unity + Physics) | 1:07 | |
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74. | I messed up the UVs in a weird way | 1:04 | |
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75. | I made the perfect autobattler! :) | 1:04 | |
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76. | Buildings destroyed with more subdivisions | 1:02 | | Unreal
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77. | Building demolition experiment #1 (Unity + Physics) | 0:59 | |
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78. | Voxel Destruction, Level 1 | 0:56 | |
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79. | Building demolition experiment #9 (Unity + Physics) | 0:56 | |
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80. | Building demolition experiment #5 (Unity + Physics) | 0:54 | |
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81. | qtest1 in Unity | 0:53 | | Minecraft
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82. | 20.000 balls colliding with sphere - Unity ECS | 0:53 | |
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83. | Building demolition experiment #2 (Unity + Physics) | 0:49 | |
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84. | Behold its holy noodlyness in realtime 3D glory! FSM :) | 0:43 | |
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85. | ProCrawler Demo - Unity Asset Store | 0:41 | | Legend of Grimrock
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86. | FSM ... it's a start :) | 0:40 | |
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87. | It's a trap! No .. it's a door! | 0:37 | | It's a Trap
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88. | ProCrawler - Unity Asset Store | 0:37 | | Legend of Grimrock
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89. | Texture to Mesh for Unity | 0:36 | |
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90. | Texture to Mesh: Orthographic 2D test | 0:36 | |
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91. | Texture to Mesh: totally retro feel :) | 0:35 | |
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92. | GOOOOOAAAAALL!!!!! :D | 0:35 | |
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93. | INCOMING!!! 100.000 Homing Missiles ... Unity ECS | 0:32 | |
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94. | Building demolition experiment #3 (Unity + Physics) | 0:30 | |
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95. | Texture to Mesh: another brick wall | 0:29 | |
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96. | UFO crashes into Building test ... fracturing at runtime | 0:27 | |
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97. | Fracturing cube when hit by homing bullets | 0:24 | |
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98. | This isn't the cube I expected ... it's art! :) | 0:23 | |
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99. | Unity Entities Explosion Test (~120.000 cubes!!) | 0:22 | |
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100. | Unity Netcode Test - It's more fun if there's two! :) | 0:18 | |
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