2022-08-04 | Devil 13 // Production Digital Sculpt // 10: Tertiary and Macro Details | 15:39 | 34 | Let's Play |
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2022-07-27 | Devil 13 // Production Digital Sculpt // 9: Wrap 3 | 14:48 | 331 | Let's Play |
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2022-07-27 | Devil 13 // Production Digital Sculpt // 8: Mari & Maps | 11:52 | 58 | Let's Play |
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2022-07-20 | Devil 13 // Production Digital Sculpt // 7: Appearances | 11:44 | 106 | Let's Play |
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2022-07-15 | Devil 13 // Production Digital Sculpt // 6: Secondary Details Pass 2 | 12:35 | 94 | Let's Play |
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2022-07-15 | Devil 13 // Production Digital Sculpt // 5: Horns Silhouette & Sec Details | 10:14 | 54 | Let's Play |
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2022-07-14 | Devil 13 // Production Digital Sculpt // 4: Fix Horns & Projection | 9:15 | 72 | Let's Play |
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2022-07-13 | Devil 13 // Production Digital Sculpt // 3: Horns & Facial Recog | 14:28 | 76 | Let's Play |
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2022-07-13 | Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides | 8:16 | 125 | Let's Play |
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2022-07-12 | Devil 13 // Production Digital Sculpt // 1: Sphere to Facial | 7:41 | 266 | |
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2022-07-08 | NEKO: The Barn Owl | Production Digital Sculpt | 15:43 | 92 | Let's Play |
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2022-05-13 | Physiology Skeleton // Character Artist | 0:14 | 210 | Vlog |
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2022-04-23 | The Dragunov Sniper Rifle | Game Industry | 0:14 | 298 | |
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2022-01-06 | An Intriguing Discussion: Concept Artist | Paradox Interactive | 41:44 | 547 | Discussion |
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2021-10-31 | How to join Indian Video Game Industry || Mr. X || Rockstar Games | 19:25 | 1,020 | Guide | Valorant
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2021-08-18 | A Random Call | Truth behind Education relates to Gaming | 17:07 | 878 | |
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2021-06-15 | Request to model a curve shape easily | 2:47 | 299 | |
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2021-06-03 | Yamaha MOTOROiD Concept // 4K | 0:30 | 851 | |
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2021-05-14 | Texturing // 8X | 4:43 | 385 | |
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2021-04-20 | So you want to be a Game Designer // Where to go? | 22:43 | 816 | |
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2021-04-15 | FN F2000 Herstal // 3d Photo-Realistic Weapon for Games | 0:27 | 551 | |
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2021-03-25 | How Computer Games get developed? // A brief talk in Hindi { P-III } | 5:23 | 302 | |
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2021-03-19 | How Computer Games get developed? // A brief talk in Hindi { P-II } | 9:38 | 296 | |
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2021-03-16 | How Computer Games get developed? // A brief talk in Hindi { P-I } | 6:43 | 465 | |
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2021-03-05 | How to 3d model a building or house // Intellect and Proportions | 2:16 | 335 | Guide |
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2021-02-24 | UVW Mapping \\ Tips and Tricks | 2:56 | 261 | |
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2021-02-19 | Normals Map \\ How does it react with light? | 2:52 | 177 | |
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2021-02-16 | Curves & Levels // Part II | 4:09 | 156 | |
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2021-02-11 | Curves & Levels // Part I | 5:27 | 175 | |
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2021-02-07 | A sneak peek on Maps, Materials & Shaders | 3:13 | 142 | |
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2021-02-06 | How to work with SVG \\ Photoshop, Maya, Zbrush | 4:36 | 288 | Guide |
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2021-01-31 | Modeling a Revolver // Part 3 | 5:13 | 359 | |
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2021-01-28 | Modeling a Revolver // Part 2 | 4:33 | 201 | |
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2021-01-24 | Modeling a Revolver // Part 1 | 2:27 | 396 | |
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2021-01-23 | Model & Sculpt in Hyperlapse | 7:00 | 187 | Let's Play |
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2021-01-20 | How to tackle Salary Question to get unexpected salary? | 9:50 | 407 | Guide |
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2020-12-29 | Internet Speed: 300+ Mbps (5G) | 0:12 | 916 | |
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2020-11-12 | Game Design Colleges in India | Reality of Arena, MAAC, Amity etc. | 16:02 | 11,352 | |
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2020-10-19 | Kamvas Pro 24 | For ZBrush & Texture Artist | 2 Months Tested | 4:25 | 1,916 | |
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2020-10-06 | UV Normalizer | 3dsMax Script | Match Texel Density | 6:21 | 6,518 | |
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2020-09-16 | Rizom UV // Best thing to unwrap in minutes | 4:06 | 700 | |
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2020-08-13 | Cloud Rendering | GPU & CPU // Budget Friendly Solution | 3:20 | 394 | |
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2020-07-31 | Learn Unwrapping in 5 minutes | Rizom VS & RS | 7:35 | 2,598 | |
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2020-07-29 | Autodesk Showreel 4K | Why they ignored Gaming & Production? | 1:25 | 213 | Show |
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2020-07-23 | ZBrush 2021 // For Games, will ZBrush kick out Maya and 3dsMax in future? | 2:39 | 1,904 | |
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2020-07-20 | Advance Sub-D Script(A substitute of Maya Sub-D) // 3dsMax(vs. 2010- Present) | 4:13 | 294 | |
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2020-07-18 | Pipe Wrench Texture: Substance Painter // Live Online Class | 3:48 | 632 | |
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2020-07-14 | Machine Gun | END GAME // 3ds Max | 14:41 | 418 | |
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2020-07-13 | Machine Gun | Buttstock // 3ds Max | 12:12 | 152 | |
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2020-07-11 | Machine Gun | End of the Coiling // 3ds Max | 12:02 | 76 | |
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2020-07-10 | Machine Gun | Coil_1 // 3ds Max | 10:01 | 92 | |
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2020-07-08 | Machine Gun | Grip_Trigger // 3ds Max | 19:23 | 116 | |
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2020-07-07 | Machine Gun | Chamber_Hydraulic_III // 3ds Max | 6:31 | 148 | |
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2020-07-06 | Physically Based Shading | Computer Graphics | 8:30 | 184 | |
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2020-07-04 | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 10:54 | 83 | |
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2020-07-03 | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 7:12 | 104 | |
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2020-07-02 | Machine Gun | Chamber- P1 // 3ds Max | 9:13 | 135 | |
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2020-06-30 | Machine Gun | Barrel Rings // 3ds Max | 12:06 | 115 | |
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2020-06-27 | Machine Gun | Stationary Ring // 3ds Max | 25:15 | 224 | |
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2020-06-26 | Machine Gun | Grip Hold // 3ds Max | 13:48 | 79 | |
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2020-06-24 | MiG | How to use references for better modeling? //3dsMax | 2:03 | 127 | Tutorial |
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2020-06-24 | Machine Gun | Barrel // 3ds Max | 10:32 | 285 | |
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2020-06-23 | The Chemical Brothers - Wide Open ft. Beck // Modeling in 3dsMax | 2:56 | 476 | |
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2020-06-22 | Machine Gun | Hand Hold // 3ds Max | 11:08 | 304 | |
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2020-06-21 | Quad Remesher | Maya 2020 | 3:00 | 973 | |
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2020-06-15 | Directx 12 | RayTracing on Pascal & (RT CORE + DLSS) | 5:45 | 410 | |
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2020-06-13 | The Top 5 Upcoming Games PS5 | 4K | 8:40 | 188 | | Assassin's Creed: Valhalla
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2020-06-12 | Introducing ZBrush Core Mini | Not worthy | 2:23 | 773 | |
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2020-06-11 | Official PS5 Hardware Revealed Trailer | Sony | 2:47 | 213 | Preview |
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2020-06-11 | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 3:16 | 121 | Let's Play | The Elder Scrolls Online
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2020-06-11 | Official Playstation 5 Reveal Event Livestream! PS5 Gameplay Showcase (PS5 Games Reveal) | 0:00 | 0 | Let's Play | The Elder Scrolls Online
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2020-06-11 | QuadRemesher | 3dsMax | 6:08 | 139 | |
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2020-06-10 | SkinGen first look | Dynamic Skin Effect Editor in Character Creator 3 | 6:38 | 450 | |
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2020-06-09 | How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!! | 8:40 | 142 | Guide |
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2020-06-08 | Game Programming Series | Python | Shapes in Turtle() | #12 | 3:12 | 65 | |
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2020-06-07 | How to become a Character Artist? | 3:00 | 496 | Guide |
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2020-06-06 | How CORONA LOCK-DOWN will become an opportunity for the Game Designers or CGI Artists ? | 7:46 | 211 | |
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2020-06-05 | Game Programming Series | Python | How to code a Snake Game? | #11 | 5:47 | 112 | Guide |
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2020-06-04 | Desktop vs Laptop: For Game Designers , Animation or Production | 3:43 | 2,081 | |
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2020-06-03 | Game Programming Series | Python | Calculator | #10 | 4:51 | 53 | |
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2020-06-02 | Game Programming Series | Python | Musical Notes for Games | #9 | 5:19 | 56 | |
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2020-05-31 | Game Programming Series | Python | Music- Bass Boost- Game Audio | #8 | 13:00 | 117 | |
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2020-05-30 | Game Programming Series | Python | Finding Prime and Non-Prime No. | #7 | 8:30 | 38 | |
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2020-05-27 | Game Programming Series | Python | Intro to For Loop | #6 | 12:34 | 30 | |
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2020-05-21 | Game Programming Series | Python | Intro to List | #5 | 11:40 | 40 | |
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2020-05-20 | Game Programming Series | Python | How to use Function | #4 | 14:49 | 38 | Guide |
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2020-05-19 | Game Programming Series | Python | If Else Statement | #3 | 18:26 | 80 | |
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2020-05-18 | Game Programming Series | Python | Variables | #2 | 16:13 | 70 | |
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2020-05-17 | Game Programming Series | Python | Intro | #1 | 22:47 | 215 | |
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2020-05-14 | Dreams come true for Gamers & Designers in 2021: UE5 + PS5 | 8:41 | 329 | |
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2020-05-08 | UVW Mapping Channels: 3dsMax & Maya | 13:36 | 93 | |
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2020-05-02 | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 18:08 | 91 | |
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2020-04-20 | PBR Theory | How PHYSICS relate to this: For Game Designers | Part III | 15:05 | 123 | |
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2020-04-18 | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 13:19 | 107 | |
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