2020-04-17 | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 19:01 | 189 | |
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2020-04-06 | Texturing Skills: Basic to Advance | #2 | 12:52 | 152 | |
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2020-04-01 | Texturing Skills: Basic to Advance | #1 | 11:56 | 291 | |
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2020-02-23 | Tips and Workflow of PBR texturing in Photoshop: #4 | 10:51 | 219 | |
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2020-02-21 | Tips and Workflow of PBR texturing in Photoshop: #3 | 9:21 | 724 | |
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2020-02-15 | Tips and Workflow of PBR texturing in Photoshop: #2 | 11:45 | 377 | |
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2020-02-13 | Tips and Workflow of PBR texturing in Photoshop: #1 | 10:04 | 324 | |
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2020-02-11 | Blender 2.81 | Pie Menus & Adons | #3 | 6:47 | 76 | |
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2020-02-07 | Blender 2.81 | Transform & Selection | #2 | 15:28 | 148 | |
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2020-02-05 | Do we need to spend money on Institutes to learn Game Design? | 20:35 | 1,568 | |
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2020-02-02 | Blender 2.81 | Introduction | #1 | 12:49 | 197 | |
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2020-02-01 | How to use LOFT in Maya | 3:14 | 610 | Tutorial |
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2020-01-30 | How to use LOFT in 3dsMax | 4:04 | 1,694 | Guide |
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2020-01-23 | How to prepare for the Interview: Game Industry | 21:27 | 396 | Guide |
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2020-01-15 | Unwrapping and Normals Bake: Football | 11:51 | 117 | |
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2020-01-08 | Pro Boolean, Quad Remesher & Smooth Boolean | 9:42 | 709 | |
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2019-12-18 | Smooth Boolean | Hard Surface Modeling | 6:10 | 762 | |
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2019-12-16 | Game Engine: A basic knowledge on Game Development | Unreal, Unity & Lumberyard Engines | 13:04 | 391 | |
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2019-12-10 | Bollywood on Game Design | 12:53 | 712 | |
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2019-12-07 | Metal Roughness | Spec Gloss: PBR Theory - II | 14:56 | 260 | |
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2019-12-05 | Metal Roughness | Spec Gloss: PBR Theory - I | 9:54 | 882 | |
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2019-12-04 | Photogrammetry: A quick peek - Human | 0:27 | 229 | |
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2019-11-30 | Photogrammetry: A quick peek - Rock | 0:20 | 92 | |
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2019-11-28 | India Game Development Conference (IGDC)- 2019 #Hyderabad | 10:16 | 2,762 | |
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2019-11-19 | Photoshop Course - Filters - 8 | 15:58 | 44 | |
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2019-11-12 | Photoshop Course - Levels & Curves (In-detail): Part 3 - 7 | 11:30 | 50 | |
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2019-11-11 | Photoshop Course - Levels & Curves (In-detail): Part 2 - 6 | 11:06 | 52 | |
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2019-11-10 | Photoshop Course - Levels & Curves (In-detail): Part 1 - 5 | 10:54 | 42 | |
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2019-11-06 | Talk with a Game Designer: Punit Singh | 11:39 | 339 | |
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2019-11-01 | Photoshop Course - Brush, Pencil, Color Replacement & Mixer Brush - 4 | 16:07 | 40 | |
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2019-10-24 | Photoshop Course - Pen Tool - 3 | 13:41 | 47 | |
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2019-10-24 | Photoshop Course - Layers, Masking, Crop Tool & Custom Shapes - 2 | 20:22 | 32 | |
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2019-10-19 | Photoshop Course - Text Tool - 1 | 16:53 | 90 | |
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2019-10-19 | UV Unwrapping- Basics in Maya: III | 8:43 | 73 | |
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2019-10-14 | UV Unwrapping & Coordinate System: II | 16:01 | 68 | |
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2019-10-14 | UV Unwrapping & Coordinate System: I | 14:32 | 139 | |
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2019-10-12 | 3 Point Align Script | 8:53 | 343 | |
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2019-10-11 | Hydrant Low Poly - I | 17:03 | 272 | |
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2019-10-05 | Basics of 3ds Max: Chapter 8 (Techniques: Low Poly) | 19:48 | 92 | |
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2019-10-03 | Artificial Intelligence & Video Games (HINDI) | 24:22 | 228 | |
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2019-10-02 | Basics of 3ds Max: Chapter 7 (How to cut holes in smoothes) | 14:55 | 74 | Guide |
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2019-10-01 | Basics of Maya: Chapter 7 (Easy- How to make cables & wires) | 3:57 | 104 | Tutorial |
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2019-09-25 | Basics of 3ds Max: Chapter 6 (Modeling a Chain) | 7:14 | 79 | |
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2019-09-25 | Basics of Maya: Chapter 6 ( Modeling a Chain ) | 8:22 | 78 | |
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2019-09-24 | Modeling a Hydrant in Maya & 3dsMax: Part II | 21:20 | 219 | |
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2019-09-20 | Modeling a Hydrant in Maya & 3dsMax: Part I | 31:14 | 419 | Tutorial |
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2019-09-17 | Basics of 3ds Max: Chapter 5 (Hole in a Cylinder) | 14:03 | 180 | |
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2019-09-13 | Basics of 3ds Max: Chapter 4 (Splines) | 11:46 | 57 | |
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2019-09-13 | Basics of Maya: Chapter 5 ( Curves to Poly Demo) | 2:59 | 56 | |
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2019-09-08 | Basics of 3ds Max: Chapter 3 (Soft Selection Tool) | 12:55 | 63 | |
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2019-09-07 | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 14:28 | 228 | |
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2019-09-06 | Basics of Maya: Chapter 3 (Video Games' Pipeline) | 10:51 | 118 | |
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2019-09-06 | Basics of Maya: Chapter 2 (Quad Draw Tool) | 13:54 | 63 | |
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2019-09-05 | Basics of 3ds Max: Chapter 2 (Connect, Cut & Swift Loop) | 8:43 | 71 | |
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2019-09-05 | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 16:21 | 248 | |
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2019-09-04 | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 23:20 | 180 | |
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2019-08-20 | Which one is the best for 3d modeling: 3ds Max vs Maya- For Students | 3:52 | 2,137 | |
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2019-07-08 | Advanced Viewport Align Script: 3ds Max 2011-2020 | 0:40 | 1,322 | |
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2019-04-28 | Why do HR focus on salary rather than talent? | 4:47 | 357 | | PLAYERUNKNOWN'S Battlegrounds Mobile
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2019-04-26 | Do not Join "ROCKSTAR INDIA" | Shitty experience with Hiring Managers | 21:39 | 36,430 | | Counter-Strike: Source
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2019-04-24 | Why do Animation Institutes "SUCK" in India | They're FOOLING you | 11:18 | 27,534 | |
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2019-04-22 | How to Loot Fast in PUBG | Mistake #2 | Looting | 13:44 | 100 | Guide | PLAYERUNKNOWN'S Battlegrounds
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2019-04-12 | How to kill People in PUBG | Mistake #1 | Parachuting | 10:13 | 106 | | PLAYERUNKNOWN'S Battlegrounds
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2019-01-24 | Do you want to learn Game Designing? Stay Tuned!! | 1:42 | 1,437 | | PLAYERUNKNOWN'S Battlegrounds
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2018-11-03 | Brick: Sun-Dried Clay | 0:11 | 180 | |
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2018-11-02 | Lamp Post | 0:10 | 136 | |
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2018-10-30 | Graveyard | 0:11 | 291 | |
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2018-10-22 | Substance Designer: Old Aged Planks | 0:10 | 48 | |
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2018-10-22 | Substace Designer: Mandala Stone Ground | 0:20 | 281 | |
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2018-10-20 | Remnant Stone Ground | 0:10 | 76 | |
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2018-10-16 | A walk in the woods: Roots | 0:10 | 734 | |
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2017-10-06 | Milien-X | 0:40 | 156 | |
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2017-07-25 | FarmTire#2 | 18:48 | 168 | |
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2017-07-21 | FarmTyre#1 | 9:33 | 69 | |
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2017-07-19 | Hard Surface Modeling Technique #4 | 4:29 | 783 | |
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2017-07-17 | Hard Surface Modeling Technique #3 | 4:41 | 1,377 | |
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2017-07-14 | Hard Surface Modeling Technique #2 | 4:32 | 309 | |
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2017-07-14 | Hard Surface Modeling Technique #1 | 2:41 | 327 | |
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