2025-06-26 | Rules of the Game 2025: Uncommon Techniques from Insightful Designers | 0:00 | 2,662 | |
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2025-06-12 | Rules of the Game: Five Tricks of Highly Effective Designers | 0:00 | 18,149 | |
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2025-06-04 | GDC 2025 Main Stage: A Developer's Concert | 0:00 | 3,404 | |
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2025-05-29 | Rendering 'Assassin's Creed Shadows' | 0:00 | 15,505 | | Assassin's Creed Shadows
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2025-05-09 | #1ReasonToBe | 0:00 | 3,902 | |
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2025-03-20 | 2025 Game Developers Choice Awards Winners Reveal | 0:00 | 10,987 | |
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2025-03-20 | 2025 Independent Games Festival (IGF) Awards Winners Reveal | 0:00 | 6,108 | |
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2025-03-04 | Celebrating the Games of the 2025 GDCA and IGF Awards | 0:00 | 7,758 | |
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2025-03-03 | How Interactive Should My Game Story Be? | 0:00 | 10,306 | |
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2025-02-25 | How Ubisoft Brought Feudal Japan to Life: Rendering 'Assassin's Creed Shadows' with Nicolas Lopez | 0:00 | 5,486 | | Assassin's Creed Shadows
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2025-02-14 | GDCA 2025 Host Reveal: Alexa Ray Corriea! | 0:00 | 2,047 | |
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2025-02-12 | IGF 2025 Host Announcement: Emma Kidwell! | 0:00 | 1,783 | |
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2025-02-03 | Urban Planning in Games | 0:00 | 28,855 | |
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2025-01-30 | The First 30 Years of 'Warcraft': The Making of a Game Universe | 0:00 | 14,389 | |
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2025-01-24 | Pondering Orbs: The Rendering and Art Tools of 'COCOON' | 0:00 | 11,979 | |
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2024-12-09 | How to Launch an Online Game and Still Attend the Launch Party | 0:00 | 7,097 | |
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2024-11-20 | The Way We Work: Embracing Human Sustainability in Game Development | 0:00 | 4,222 | |
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2024-11-18 | Independent Games Summit: A Case for Making Your Own Engine | 0:00 | 45,647 | |
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2024-11-15 | Visual Effects Summit: Lessons in Lens Flares | 0:00 | 5,534 | |
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2024-11-11 | Comics to Games: Great Adaptations | 0:00 | 4,687 | |
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2024-11-05 | GDC 2025: For Developers, By Developers | 0:00 | 15,882 | |
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2024-11-01 | Now Is the Time! Workers in Games Are Ready to Form Unions | 0:00 | 4,751 | |
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2024-10-30 | Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora' | 0:00 | 4,639 | | Avatar: Frontiers of Pandora
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2024-10-18 | Brawl Stars': Learnings from the Removal of Loot Boxes | 0:00 | 14,043 | | Brawl Stars
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2024-10-16 | 'Little Learning Machines' Postmortem: A Game About Training Neural Networks | 0:00 | 7,740 | | Little Learning Machines
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2024-10-14 | Partner with the Game Developers Conference | 17-21 March, 2025 | 0:00 | 4,908 | |
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2024-10-14 | The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign | 0:00 | 18,673 | |
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2024-10-10 | GDC 2025: For Developers, By Developers | 0:00 | 5,470 | |
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2024-10-07 | GDC 2025 alt.ctrl.GDC submissions are now open! #GDC2025 #AltCtrlGDC #GameDev #videogames | 0:00 | 1,895 | |
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2024-09-30 | Building the 'Minecraft' Creator Platform Block-by-Block | 0:00 | 4,547 | | Minecraft
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2024-09-27 | Creating Accountability: 4 Simple Steps for Managers | 0:00 | 3,934 | |
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2024-09-18 | Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship | 0:00 | 2,190 | |
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2024-09-16 | Surviving Your First Steps into the Management Journey | 0:00 | 3,283 | |
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2024-09-05 | A Survival Guide for Game Developers in a Post-Pandemic World | 0:00 | 8,474 | |
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2024-08-26 | Who Are You? Building Your Profile Outside the Job | 0:00 | 5,305 | |
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2024-08-23 | Game dev streamer Lana Lux will host a preview of #gdcshowcase on her channel! #twitch #videogames | 0:00 | 3,930 | |
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2024-08-22 | Learn from Our Mistakes: What Experience Has Taught Us About Leveling Up Our Careers | 0:00 | 4,069 | |
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2024-08-14 | System-Centric Puzzle Design in 'Patrick's Parabox' | 0:00 | 11,716 | | Patrick's Parabox
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2024-08-08 | Playing games makes you a better dev #gdcshowcase #GDC2024 #gamecareer #videogames #gamedev #gdc | 0:00 | 7,282 | |
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2024-08-05 | Killer Portfolio or Portfolio Killer: Advice from Industry Artists | 52:46 | 5,586 | |
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2024-08-02 | Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High' | 33:07 | 2,383 | |
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2024-07-31 | Hearing Health in Video Games | 32:54 | 2,792 | |
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2024-07-29 | Building Cognitive Accessibility Into Your Games | 1:01:42 | 3,222 | |
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2024-07-26 | QA Career Path: Evolution from an Industry Entry Point | 30:18 | 3,234 | |
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2024-07-25 | Interview like a pro with these tips! #gamejobs #job #interview #videogames #GDCShowcase #GDC | 0:40 | 2,973 | Show |
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2024-07-19 | Level and Quest Design Collaboration from 'Skyrim' to 'Starfield' | 59:57 | 19,007 | |
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2024-07-18 | A Decade Unveiled: The Brazilian Indie Game Scene's Transformative Journey | 1:03:14 | 14,233 | |
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2024-07-16 | "How hard is it to submit a GDC talk?" #GDC #videogames #conference #publicspeaking | 0:53 | 1,820 | |
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2024-07-15 | Astarion started as a tiefling #baldursgate3 #astarion #gdc2024 #larianstudios | 0:27 | 6,954 | | Baldur's Gate III
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2024-07-12 | From Photo to Expression: Generating Photorealistic Facial Rigs | 26:33 | 3,887 | |
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2024-07-11 | IGF Celebration Days Event Happening Now on #Steam! #IGFCelebrationDays #indiegame #videogames | 0:53 | 949 | |
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2024-07-11 | Stories at GDC 2024: Hear From Partners, Ambassadors and Sponsors | 1:06 | 1,953 | |
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2024-07-09 | "What makes a successful GDC talk?" #GDC #videogames #conference #publicspeaking | 0:55 | 1,355 | |
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2024-07-08 | 3D Toon Rendering in 'Hi-Fi RUSH' | 57:38 | 35,796 | | Hi-Fi RUSH
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2024-07-08 | Meet the actors behind your favorite video game creatures! #videogames #metal #gdc #gdc2024 | 0:49 | 4,599 | |
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2024-07-02 | 'Kingdom Hearts' Live in Concert at GDC 2024 #kingdomhearts #gamemusic #yokoshimomura #gdc2024 | 0:55 | 1,351 | |
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2024-07-01 | Make the Trailer Before the Game: A Marketing First Way to Prototype | 30:30 | 11,399 | Preview |
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2024-06-28 | Horizon: Forbidden West Fixes "Uncool" Firegleam Problem #horizon #horizonforbiddenwest #gdc | 0:27 | 7,777 | | Horizon Forbidden West
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2024-06-28 | Making Connections: Real-Time Path-Traced Light Transport in Game Engines | 1:00:50 | 11,105 | |
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2024-06-27 | How 'Tchia' Used Leaves to Make Music #gaming #gamemusic #tchia #audio #gdc #gdc2024 | 0:55 | 5,300 | |
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2024-06-26 | The Music of 'Tchia': Channeling the Soul of New Caledonia | 1:00:01 | 1,808 | |
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2024-06-26 | Romancing (and Killing) Dragon Age's Leliana #dragonage #gaming #gdc #gamedesign #gamenarrative | 0:43 | 4,440 | |
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2024-06-25 | Weird Game Dev Cover Letter (in the Best Way) #gdc2024 #gamedev #gamejobs | 0:35 | 7,414 | |
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2024-06-13 | Quaternions to Homogeneous Points, Lines, and Planes | 1:06:11 | 9,305 | Guide |
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2024-06-12 | Classic Game Postmortem: 'Karateka' | 1:01:41 | 11,920 | |
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2024-06-10 | Cult of the Twitch: How 'Cult of the Lamb' Used Twitch Integration to Reach a Massive Audience | 1:00:36 | 5,841 | |
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2024-06-10 | Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate' | 40:30 | 3,366 | |
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2024-06-07 | How to Make Things "POP" with Audio and Color | 29:21 | 4,433 | Guide |
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2024-06-05 | Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3' | 53:56 | 27,476 | | Baldur's Gate III
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2024-06-03 | We Need to Talk About Games Leadership | 1:01:55 | 6,045 | |
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2024-05-31 | 'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access | 58:14 | 22,235 | | Valheim
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2024-05-29 | The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension | 56:39 | 10,947 | | Alan Wake 2
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2024-05-24 | All Game Trailers Are Not Created Equal | 28:35 | 10,065 | Preview |
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2024-05-22 | Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’ | 1:02:41 | 120,373 | | The Legend of Zelda
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2024-05-20 | Making 'Fallout' for Tabletop (or How to Be Different but the Same) | 1:00:07 | 4,715 | Guide |
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2024-05-17 | Age-Friendly Design for the 50-Plus Gamer | 1:06:09 | 5,847 | |
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2024-05-15 | 2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games | 1:03:24 | 33,478 | | Super Mario Bros.
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2024-05-14 | Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop | 1:02:26 | 57,343 | | Hi-Fi RUSH
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2024-05-09 | Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge' | 30:42 | 9,116 | Let's Play | Teenage Mutant Ninja Turtles: Shredder's Revenge
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2024-05-07 | Bringing a Star Wars Cantina to Life in 'Jedi: Survivor' | 59:04 | 5,817 | | Star Wars Jedi: Survivor
|
2024-05-03 | #1ReasonToBe | 52:14 | 4,158 | |
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2024-05-01 | Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions | 59:58 | 34,665 | Guide |
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2024-04-29 | How We Almost Wrecked Our Second Game, 'The Wreck' | 34:29 | 3,833 | | The Wreck
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2024-04-26 | Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers | 1:02:03 | 5,447 | |
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2024-04-24 | Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba' | 32:03 | 6,459 | Guide |
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2024-04-22 | Getting Hired with a Personal Touch | 33:38 | 4,185 | |
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2024-04-19 | 'Stray Gods': The Challenges of Creating an Interactive Musical | 1:06:07 | 4,536 | |
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2024-04-16 | Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion | 51:39 | 10,012 | | Terra Nil
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2024-04-11 | It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production | 1:01:13 | 8,993 | |
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2024-04-05 | 'Farming Simulator' Postmortem | 55:46 | 9,834 | | Farming Simulator 22
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2024-03-29 | 2024 Independent Games Festival Awards Ceremony | 1:17:07 | 4,358 | |
|
2024-03-29 | 2024 Game Developers Choice Awards Ceremony | 1:25:47 | 6,632 | |
|
2024-03-27 | 2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker) | 1:06:02 | 8,583 | |
|
2024-03-21 | 2024 Game Developers Choice Awards (GDCA) Winners Montage | 1:58 | 14,919 | |
|
2024-03-21 | 2024 Independent Games Festival (IGF) Awards Winners Montage | 1:41 | 6,231 | |
|
2024-03-13 | Extra Lives: The Live Experience at GDC 2023 | 54:14 | 4,756 | |
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2024-03-01 | A Narrative Multiverse: The Branching Structure of 'As Dusk Falls' | 1:00:02 | 6,691 | |
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2024-02-26 | Art of 'Thirsty Suitors' | 29:38 | 8,096 | | Thirsty Suitors
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2024-02-23 | Identifying Indie: A Study of Who Plays What and Why | 28:26 | 14,559 | |
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2024-02-21 | Artist vs. Manager | 1:01:02 | 7,027 | |
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