Game Design Nuggets

Game Design Nuggets

Views:
91,079
Subscribers:
998
Videos:
25
Duration:
2:58:28
United States
United States

Game Design Nuggets is an American YouTube content creator with 998 subscribers, publishing 25 videos which altogether total more than 91.08 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_6tm3M0mt3HyqF6rD3MfOg





Top 100 Most Controversial Videos by Game Design Nuggets


Video TitleRatingCategoryGame
1.6 Interview Tips for Designers5
2.Why the Teleporter in Valheim Doesn't Break the Game #Shorts Valheim Design Nuggets (part 4)9Valheim
3.How Valheim makes Movement a Progression System. Valheim Design Nuggets Part 3 #Shorts12Valheim
4.How Valheim Lets You Shape its World - Valheim Design Nuggets Part 2 #Shorts15Valheim
5.What makes Valheim fun? #Shorts21Valheim
6.Why you should play Phantom Brigade36Phantom Brigade
7.Armored Core 6 doesn't waste any time setting the mood... | Game Dev Breakdown | #armoredcore624Armored Core VI: Fires of Rubicon
8.Becoming a Game Designer (Part 1) Character Creation27Hogwarts Legacy
9.What these 4 games can teach you about game design (I lied... it's 5)34Age of Wonders 4
10.Can you solve this game design problem? #phantombrigade #gamedesign #gamedev43Phantom Brigade
11.How games make you feel POWERFUL! #Shorts42Red Dead Redemption 2
12.What makes it so good: Escape from Tarkov (Part 2)40Escape from Tarkov
13.Innovating on Inventory Design in Scrap Mechanic48Scrap Mechanic
14.Yes, and here is how they did it... | #tearsofthekingdom #gamedesign64The Legend of Zelda: Tears of the Kingdom
15.How Elden Ring expanded FromSoftware's audience without sacrificing its fanbase or difficulty71Elden Ring
16.How Risk of Rain 2 is designed to make you feel POWERFUL!115Risk of Rain 2
17.What Makes Sekiro So Good? How the designers executed on the fantasy of a sword fight.134Sekiro: Shadows Die Twice
18.What Makes it so Good: Escape from Tarkov (Part 1)137Escape from Tarkov
19.Why jumping & sprinting feels off and how to fix it in #tearsofthekingdom || #gamedesign147GuideThe Legend of Zelda: Tears of the Kingdom
20.Understanding the power of Game Vision | Star Citizen vs Everspace 2166Everspace 2
21.Dark and Darker is winning the extraction genre & there is a lot we can learn from how that is going175Darker
22.Should Dark and Darker have the battle royale zone?203Darker
23.Mechanics Supporting Narrative - Red Dead Redemption II VS The Last of Us Part II295Red Dead Redemption 2
24.What Can We Learn about Game Design from Forza Horizon 4's Intro?407Forza Horizon 4
25.Why dodging feels off in Elden Ring and tips we can learn about input design from it.950Elden Ring