2023-09-16 | Armored Core 6 doesn't waste any time setting the mood... | Game Dev Breakdown | #armoredcore6 | 18:56 | 312 | | Armored Core VI: Fires of Rubicon
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2023-06-24 | What these 4 games can teach you about game design (I lied... it's 5) | 5:04 | 485 | | Age of Wonders 4
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2023-06-10 | Yes, and here is how they did it... | #tearsofthekingdom #gamedesign | 5:13 | 1,963 | | The Legend of Zelda: Tears of the Kingdom
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2023-05-20 | Why jumping & sprinting feels off and how to fix it in #tearsofthekingdom || #gamedesign | 4:52 | 4,264 | Guide | The Legend of Zelda: Tears of the Kingdom
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2023-05-13 | Understanding the power of Game Vision | Star Citizen vs Everspace 2 | 10:32 | 4,299 | | Everspace 2
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2023-05-02 | Can you solve this game design problem? #phantombrigade #gamedesign #gamedev | 4:59 | 684 | | Phantom Brigade
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2023-04-18 | Should Dark and Darker have the battle royale zone? | 8:47 | 4,052 | | Darker
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2023-04-04 | Why you should play Phantom Brigade | 8:40 | 741 | | Phantom Brigade
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2023-03-21 | How Elden Ring expanded FromSoftware's audience without sacrificing its fanbase or difficulty | 6:29 | 1,429 | | Elden Ring
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2023-03-07 | Becoming a Game Designer (Part 1) Character Creation | 10:37 | 329 | | Hogwarts Legacy
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2023-02-23 | Dark and Darker is winning the extraction genre & there is a lot we can learn from how that is going | 10:06 | 3,245 | | Darker
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2023-02-09 | 6 Interview Tips for Designers | 9:59 | 219 | |
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2022-02-28 | Why dodging feels off in Elden Ring and tips we can learn about input design from it. | 3:15 | 38,095 | | Elden Ring
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2021-04-27 | How games make you feel POWERFUL! #Shorts | 0:32 | 1,337 | | Red Dead Redemption 2
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2021-04-27 | How Risk of Rain 2 is designed to make you feel POWERFUL! | 9:15 | 714 | | Risk of Rain 2
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2021-03-15 | Why the Teleporter in Valheim Doesn't Break the Game #Shorts Valheim Design Nuggets (part 4) | 0:59 | 80 | | Valheim
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2021-03-09 | How Valheim makes Movement a Progression System. Valheim Design Nuggets Part 3 #Shorts | 0:57 | 401 | | Valheim
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2021-03-02 | How Valheim Lets You Shape its World - Valheim Design Nuggets Part 2 #Shorts | 0:59 | 653 | | Valheim
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2021-02-22 | What makes Valheim fun? #Shorts | 0:59 | 830 | | Valheim
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2020-09-06 | Mechanics Supporting Narrative - Red Dead Redemption II VS The Last of Us Part II | 8:38 | 6,100 | | Red Dead Redemption 2
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2020-07-24 | Innovating on Inventory Design in Scrap Mechanic | 8:38 | 538 | | Scrap Mechanic
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2020-05-22 | What Makes Sekiro So Good? How the designers executed on the fantasy of a sword fight. | 11:42 | 6,071 | | Sekiro: Shadows Die Twice
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2020-04-22 | What Can We Learn about Game Design from Forza Horizon 4's Intro? | 11:34 | 11,465 | | Forza Horizon 4
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2020-03-22 | What makes it so good: Escape from Tarkov (Part 2) | 6:49 | 344 | | Escape from Tarkov
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2020-03-08 | What Makes it so Good: Escape from Tarkov (Part 1) | 9:57 | 2,429 | | Escape from Tarkov
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