| 1. | Final Fantasy XI : How Difficulty Built a Community - Design Documentary | 1,416 | | Final Fantasy XI
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| 2. | The Secret Genius of Earth Defense Force's Storytelling - Building Character | 368 | | Earth Defense Force 2025
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| 3. | Okami: The Best Game That Was Never Played - Design Documentary | 266 | | Ōkami
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| 4. | Goldeneye 007 (N64) - The Game that Changed the "Doom Clone" - Design Documentary | 251 | | GoldenEye 007
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| 5. | Why is the Ladder in Snake Eater so Awesome? - Building Character | 209 | | Metal Gear Solid 3: Snake Eater
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| 6. | River City Retrospective: Ransom Notes & Love Letters - Design Documentary | 185 | | River City Ransom
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| 7. | Castlevania: Harmony of Despair - Honoring the Dead (Game) - Design Documentary | 184 | | Castlevania: Harmony of Despair
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| 8. | Stardew Valley - The Second Rise of Harvest Moon - Design Documentary | 178 | | Stardew Valley
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| 9. | Dark Souls: Designing a Difficult Game - Design Documentary | 172 | | Dark Souls
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| 10. | Legend of Legaia (PSX) - Design Documentary | 167 | | Legend of Legaia
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| 11. | Final Fantasy XI: How Gustaberg Incorporates Japanese Aesthetics - Building Character | 160 | | Final Fantasy XI
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| 12. | Well of Souls - The First MMORPG (That You've Never Heard Of) - (Corrected) Design Documentary | 138 | | That's You!
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| 13. | This is not the Final Fantasy XI video - SoberDose | 133 | Discussion | Final Fantasy XI
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| 14. | Resident Evil 2 Beta (1.5): Hideki Kamiya's Interesting Failure - Design Documentary | 129 | | Resident Evil 2
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| 15. | The Beginner's Guide to Final Fantasy XI - Gaining Experience | 116 | | Final Fantasy XI
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| 16. | Shadow of the Colossus: Design by Subtraction - Design Documentary | 91 | | Shadow of the Colossus
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| 17. | The Record of Lodoss War (Game) Retrospective - Design Documentary | 90 | | Record of Lodoss War -Deedlit in Wonder Labyrinth-
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| 18. | God Hand: Difficulty and Fairness - Design Documentary | 88 | | God Hand
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| 19. | Culture Brain: A Developer Ahead of its Time - Design Documentary | 85 | | The Legend of Zelda
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| 20. | Resident Evil (PSX) - Design Documentary (ft. Dead Palette) - Part 1: "Survival" | 84 | | Resident Evil
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| 21. | Speedrunning - Playing Games and Saving Frames - Design Documentary | 83 | | Super Mario 64
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| 22. | Brave Fencer Musashi - Sobriety Check (Review) | SoberDwarf | 80 | Review | Brave Fencer Musashi
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| 23. | Final Fantasy VII: Rude Loves Tifa?! - Building Character | 79 | | Final Fantasy VII
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| 24. | Random Randomizers Randomizing Random Things Randomly - Design Documentary | 78 | | The Legend of Zelda: A Link to the Past
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| 25. | Katamari Damacy: The Man Who Rolled The World - Design Documentary | 70 | | Katamari Damacy
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| 26. | Psycho Mantis: How Hideo Kojima Tells a Story - Building Character (Metal Gear Solid) | 68 | | Metal Gear Solid
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| 27. | Princess Maker 2: Making of a Princess Bride - Sobriety Check (Review) | 68 | Review | Princess Maker 2 Refine
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| 28. | Taboo: The Sixth Sense - Can a Video Game Tell the Future? - Design Documentary | 66 | | Taboo: The Sixth Sense
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| 29. | Whatever happened to Dream Factory? - Design Documentary | 66 | | Ehrgeiz
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| 30. | Resident Evil Remake (GC) - Design Documentary (ft. Dead Palette) - Part 2: "Horror" | 63 | | Resident Evil
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| 31. | Fighting Games Worth Taking a Look At - Design Documentary | 61 | | Evil Zone
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| 32. | Silent Hill 2: Sexuality & Symbolism (Part 1) - Building Character | 58 | | Silent Hill 2
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| 33. | Investigating the Intros of 10 RPGs (Part 2) - Building Character: Case Study | 58 | | Final Fantasy Mystic Quest
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| 34. | Why You Should Be Playing Bad Games - SoberDose | 57 | | Samurai Western
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| 35. | Final Fantasy Mystic Quest HD Remastered (Unreleased) - Design Documentary | 57 | | Final Fantasy Mystic Quest
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| 36. | Investigating the Intros of 10 RPGs (Part 1) - Building Character: Case Study | 56 | | Paper Mario: The Thousand-Year Door
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| 37. | The Legend of Zelda: Majora's Mask: Theme, Tone and Dissonant Design - Building Character | 53 | | The Legend of Zelda: Majora's Mask
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| 38. | Bushido Blade (PSX) - Design Documentary - Part 1: "Honor" | 52 | | Bushido Blade
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| 39. | How Resident Evil Perfected the Jump Scare - Building Character | 50 | | Resident Evil
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| 40. | Bushido Blade 2 (PSX) - Design Documentary - Part 2: "Treachery" | 45 | | Bushido Blade 2
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| 41. | SanctuaryRPG: Of ASCII and Expectations - Design Documentary | 43 | | SanctuaryRPG
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| 42. | SoberDwarf's Soulmelter Chili: You can't handle THIS heat! - Sobercooked | 43 | | Cook, Serve, Delicious! 2!!
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| 43. | Silent Hill 2: Sin & Punishment (Part 2) - Building Character | 42 | | Silent Hill 2
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| 44. | Strategy Guides - SoberDwarf | 42 | Guide | The Take
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| 45. | Metal Gear Solid: Reviewing the Best Game in the Series - Sobriety Check (Review) | 41 | Review | Metal Gear Solid
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| 46. | Guerrilla War: The Revolutionary Game for the NES - Design Documentary | 40 | | Guerrilla War
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| 47. | Cecil's Redemption (Final Fantasy IV) - Building Character | 38 | | Final Fantasy IV
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| 48. | Nobunaga's Ambition: Sphere of Influence (PC, PS4) - Design Documentary | 37 | | NOBUNAGA'S AMBITION: Sphere of Influence
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| 49. | Final Fantasy: Mystic Quest (SNES) - Design Documentary | 32 | | Final Fantasy Mystic Quest
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| 50. | Gaining Experience, Builds Character - SoberDose (ft. AvalancheReviews, Dead Palette, SSFF, MSG) | 29 | Review | Papers, Please
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| 51. | Tecmo's Deception 1 & 2 (PSX) - Design Documentary | 27 | | Tecmo's Deception: Invitation to Darkness
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| 52. | Choosing our game engine! - Design Documentaries: Project Bokken | 26 | |
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| 53. | Everything you NEED to know about the Game Boy Hardware! | 25 | |
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| 54. | Yomi - Rock, Paper, Shoryuken - Design Documentary | 21 | | Fantasy Strike
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| 55. | I'm making a video game! - #ProjectBokken Announcement | Design Documentaries | 18 | | Final Fantasy
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| 56. | My memories of Final Fantasy XI & Vana'diel | SoberStreams | 13 | | Final Fantasy XI
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| 57. | Final Fantasy XI 20th Anniversary - Recollection Famitracker (MMC5) Chiptune Cover | SoberSides | 6 | | Final Fantasy XI
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| 58. | Phantasy Star Online: Episode III C.A.R.D. Revolution - Design Documentary | 0 | | Phantasy Star Online
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