Top 300 Most Controversial Videos by gamescom devTop 100 » 200 » 300 » 400 » 500Video TitleRatingCategoryGame201.ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia3Assassin's Creed 202.How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl2 203.Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo2Ultimate ADOM - Caverns of Chaos 204.THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice2The Alien Cube 205.Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo2Stargaze 206.Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo2You Suck at Parking 207.Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo2Model Builder 208.Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo2 209.Leadership and Business Skills for Building a Profitable Indie Studio3 210.Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo2 211.Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian2 212.Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc20223The Lord of the Rings Online 213.Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc202210Horizon Forbidden West 214.Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo2Lost Twins 2 215.Developers are human too - Tulay McNally at #ddc20233 216.Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform3 217.Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo3Harmonia 218.Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo4TERRACOTTA 219.Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck4 220.The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc202214Baldur's Gate III 221.ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev5Total War Saga: Troy 222.Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc202213Deathloop 223.Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc20215 224.Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc202211Deathloop 225.Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames)4 226.How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc20225MythForce 227.Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation5 228.When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer7 229.Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform6 230.Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation10 231.Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc20219 232.Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann9 233.The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc202213The Turing Test 234.ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc202112Anno 1800 235.Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation15 236.Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation12 237.This is devcom Developer Conference 202323 238.Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation31 Top 100 » 200 » 300 » 400 » 500