| 1. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 109 | | Diablo II
|
| 2. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 7 | |
|
| 3. | HELL PIE - Let's Play with the Developer | Vertical Slice | 5 | | Hell Pie
|
| 4. | Raul Aparicio: "Modular World Building" | devcom digital | 4 | |
|
| 5. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 4 | |
|
| 6. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 4 | | Hades
|
| 7. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 4 | | Ultimate ADOM - Caverns of Chaos
|
| 8. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 3 | | Project Xandata
|
| 9. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 3 | |
|
| 10. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 3 | | Anno 1800
|
| 11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 2 | |
|
| 12. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
|
| 13. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 2 | | Slopecrashers
|
| 14. | This is devcom Developer Conference 2023 | 2 | |
|
| 15. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 2 | | Super Catboy
|
| 16. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 2 | |
|
| 17. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 2 | |
|
| 18. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 2 | |
|
| 19. | Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital | 2 | |
|
| 20. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 1 | | Harmonia
|
| 21. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 1 | | Battle Brothers
|
| 22. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 1 | |
|
| 23. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
|
| 24. | Best INDIE GAMES of 2021 | #VerticalSlice | 1 | | Hell Pie
|
| 25. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 1 | |
|
| 26. | Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital | 1 | |
|
| 27. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 1 | | Mi Mi Mi
|
| 28. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 1 | | The Alien Cube
|
| 29. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 1 | |
|
| 30. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 1 | |
|
| 31. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 1 | |
|
| 32. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 1 | |
|
| 33. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 1 | |
|
| 34. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 1 | |
|
| 35. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 1 | | Deathloop
|
| 36. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
|
| 37. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 1 | |
|
| 38. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 1 | | The Turing Test
|
| 39. | This is devcom Developer Conference #ddc2024 | 1 | |
|
| 40. | Intro to C++ for Unreal Engine with TheRealHellcat | Devcom Tutorials Ep.1 | 1 | |
|
| 41. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 1 | |
|
| 42. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 1 | |
|
| 43. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 1 | | Hunt: Showdown
|
| 44. | Celia Hodent: "Game UX & Ethics" | devcom digital conference | 1 | |
|
| 45. | Let's Talk About Crysis 2 Remastered with Steffen Halbig & Vladimir Kajalin | GameDev Show | 1 | | Crysis 2
|
| 46. | Channel Trailer | The GameDev Show | 1 | |
|
| 47. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 0 | | Gatewalkers
|
| 48. | AWARD SCORERS: Tiny Money & You Suck at Parking | Vertical Slice | 0 | | You Suck at Parking
|
| 49. | "Onirike" - DevilishGames | NRW Green Virtual Indie Expo | 0 | | Onirike
|
| 50. | Let's Play Pre-Release "The Great Ocean" by Actrio Studio | devcom NRW Indie Expo | 0 | |
|
| 51. | Let's Play Pre-Release "Leif's Adventure Netherworld Hero" by OneManOnMars | devcom Indie Expo 2021 | 0 | | Leif's Adventure: Netherworld Hero
|
| 52. | SNIPER GHOST WARRIOR CONTRACTS 2 by CI Games | CRYENGINE Game of the Year | #VerticalSlice | 0 | | Sniper Ghost Warrior Contracts 2
|
| 53. | How to change your Time Zone in Pine | devcom Developer Conference 2021 | 0 | |
|
| 54. | Let's Play Pre-Release: "Epic Guardian" by Quantumfrog | devcom NRW Indie Expo | 0 | |
|
| 55. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 0 | | MythForce
|
| 56. | Let's Play "Game of Goats" by Bootcamp Bros. | devcom NRW Indie Expo | 0 | |
|
| 57. | NRW Indie Expo - Games Reel | devcom Developers Conference 2021 | 0 | |
|
| 58. | Cooldown & "Despawn" in Unity | Devcom Tutorials with @TheRealHellcat (4/7) | 0 | |
|
| 59. | "Silicon Dreams" - James Patton Games | NRW Green Virtual Indie Expo | 0 | | Silicon Dreams
|
| 60. | EL HIJO - Let's Play with the Developer | Games We Like Vol. 2 | Vertical Slice | 0 | |
|
| 61. | Wrap Up, Recap and Questions on Unity | devcom Tutorials with @TheRealHellcat (7/7) | 0 | |
|
| 62. | "The Red Solstice 2: Survivors" - IRON WARD | NRW Green Virtual Indie Expo | 0 | | Red Solstice 2: Survivors
|
| 63. | "Where is Eleanor Rose?" - Team KDG | NRW Green Virtual Indie Expo | 0 | |
|
| 64. | "Way o Rhea" - Anthropic Studios |NRW Green Virtual Indie Expo | 0 | |
|
| 65. | "Rough Justice '84" - Gamma Minus | NRW Green Virtual Indie Expo | 0 | | Rough Justice: '84
|
| 66. | "Siebenstreich" - Golden Orb | NRW Green Virtual Indie Expo | 0 | | Siebenstreich
|
| 67. | King Art Games and their award-winning game IRON HARVEST | Interview with the developers | 0 | | Iron Harvest
|
| 68. | "The Barren Kingdoms" - Ghost Assembly | NRW Green Virtual Indie Expo | 0 | |
|
| 69. | "Terra Alia" - 30 Parallel Games | NRW Green Virtual Indie Expo | 0 | | Terra Alia
|
| 70. | Games Industry Insiders - today with Chris Hewish, President of Xsolla, and we talk about "Developin | 0 | |
|
| 71. | DON DAGLOW on what makes games meaningful | The GameDev Show | 0 | |
|
| 72. | "Citiy of Beats" - Torched Hill | NRW Green Virtual Indie Expo | 0 | | City of Beats
|
| 73. | "Bämeräng" - Lululu Entertainment | NRW Green Virtual Indie Expo | 0 | | Bamerang
|
| 74. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 0 | |
|
| 75. | UNREAL ENGINE: Game Of Life (3/3) | devcom Tutorials Ep.5 | 0 | |
|
| 76. | Don Daglow: "Next Gen Lessons: Learning from Past Console Wars" | devcom digital | 0 | |
|
| 77. | UNREAL ENGINE: Pointers (1/2) | devcom Tutorials Ep.6 | 0 | |
|
| 78. | "Calorie Defenders" - Seedful Games | NRW Green Virtual Indie Expo | 0 | |
|
| 79. | PEDRO ZAMBON on the financial situation of the Brazilian Games Industry | The GameDev Show | 0 | |
|
| 80. | Unreal Engine for Beginners (2/3) | devcom Tutorials | 0 | |
|
| 81. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 0 | | Uninvited Guest
|
| 82. | DORFROMANTIK - Let's Play with the Developer | Vertical Slice | 0 | | Dorfromantik
|
| 83. | DOUGLAS OGETO on the characteristics of the Games Industry in Kenia | The GameDev Show | 0 | |
|
| 84. | JOSEPH OLIN on the the education of young Game Developers in Colombia | The GameDev Show | 0 | |
|
| 85. | Game On for Talent: Unleashing Hidden Potential in Gaming's Uncharted Talent Territories | 0 | |
|
| 86. | "Neurodeck" - TavroxGames | NRW Green Virtual Indie Expo | 0 | | Neurodeck
|
| 87. | KRAKEN ACADEMY!! by Happy Broccoli Games - Let's Play with the Developer | Vertical Slice | 0 | | Kraken Academy!!
|
| 88. | CARLOS ROCHAS SILVA on the concepts and ideas behind CRIS TALES | The GameDev Show | 0 | | Cris Tales
|
| 89. | Let's Play: CRIS TALES | The GameDev Show | 0 | | Cris Tales
|
| 90. | Let'sPlay Pre-Release "Itorah" by Grimbart Tales | devcom Indie Expo 2021 | 0 | | ITORAH
|
| 91. | "Beam" - Binary Impact | NRW Green Virtual Indie Expo | 0 | | Beam
|
| 92. | "Lord Winklebottom Investigates" - Cave Monsters | NRW Green Virtual Indie Expo | 0 | | Lord Winklebottom Investigates
|
| 93. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 0 | |
|
| 94. | Introduction to the devcom developer conference & gamescom B2B networking platform | 0 | |
|
| 95. | CAN'T DRIVE THIS - Let's Play with the Developer | Vertical Slice | 0 | | Can't Drive This
|
| 96. | Let's Play: ARIDA - Backland's Awakening | The GameDev Show | 0 | | Arida: Backland's Awakening
|
| 97. | "The Innsmouth Case" Robot Pumpkin Games | NRW Green Virtual Indie Expo | 0 | | The Innsmouth Case
|
| 98. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 0 | | Total War Saga: Troy
|
| 99. | "You Suck at Parking" - Happy Volcano | NRW Green Virtual Indie Expo | 0 | | You Suck at Parking
|
| 100. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 0 | |
|