| 1. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 109 | | Diablo II
|
| 2. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 7 | |
|
| 3. | HELL PIE - Let's Play with the Developer | Vertical Slice | 5 | | Hell Pie
|
| 4. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 4 | |
|
| 5. | Raul Aparicio: "Modular World Building" | devcom digital | 4 | |
|
| 6. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 4 | | Ultimate ADOM - Caverns of Chaos
|
| 7. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 4 | | Hades
|
| 8. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 3 | | Project Xandata
|
| 9. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 3 | |
|
| 10. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 3 | | Anno 1800
|
| 11. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 2 | |
|
| 12. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 2 | |
|
| 13. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 2 | | Slopecrashers
|
| 14. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 2 | |
|
| 15. | This is devcom Developer Conference 2023 | 2 | |
|
| 16. | Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital | 2 | |
|
| 17. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 2 | | Super Catboy
|
| 18. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 2 | |
|
| 19. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
|
| 20. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 1 | |
|
| 21. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 1 | |
|
| 22. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 1 | |
|
| 23. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 1 | | Harmonia
|
| 24. | Celia Hodent: "Game UX & Ethics" | devcom digital conference | 1 | |
|
| 25. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 1 | | The Alien Cube
|
| 26. | Intro to C++ for Unreal Engine with TheRealHellcat | Devcom Tutorials Ep.1 | 1 | |
|
| 27. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 1 | |
|
| 28. | Channel Trailer | The GameDev Show | 1 | |
|
| 29. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 1 | |
|
| 30. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
|
| 31. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 1 | |
|
| 32. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 1 | | Mi Mi Mi
|
| 33. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 1 | |
|
| 34. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 1 | |
|
| 35. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 1 | |
|
| 36. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 1 | | Hunt: Showdown
|
| 37. | Best INDIE GAMES of 2021 | #VerticalSlice | 1 | | Hell Pie
|
| 38. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
|
| 39. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 1 | | Battle Brothers
|
| 40. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 1 | | Deathloop
|
| 41. | This is devcom Developer Conference #ddc2024 | 1 | |
|
| 42. | Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital | 1 | |
|
| 43. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 1 | | The Turing Test
|
| 44. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 1 | |
|
| 45. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 1 | |
|
| 46. | Let's Talk About Crysis 2 Remastered with Steffen Halbig & Vladimir Kajalin | GameDev Show | 1 | | Crysis 2
|
| 47. | Developers are human too - Tulay McNally at #ddc2023 | 0 | |
|
| 48. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 0 | |
|
| 49. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 0 | |
|
| 50. | SNIPER GHOST WARRIOR CONTRACTS 2 by CI Games | CRYENGINE Game of the Year | #VerticalSlice | 0 | | Sniper Ghost Warrior Contracts 2
|
| 51. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 0 | | Assassin's Creed
|
| 52. | Let's Play Pre-Release "Leif's Adventure Netherworld Hero" by OneManOnMars | devcom Indie Expo 2021 | 0 | | Leif's Adventure: Netherworld Hero
|
| 53. | Let's Play Pre-Release "Imagine Earth" by SeriousBrothers | devcom Indie Expo 2021 | 0 | | Imagine Earth
|
| 54. | "Alpaca Ball: Allstars" - SaltCastle Studio | NRW Green Virtual Indie Expo | 0 | | Alpaca Ball: Allstars
|
| 55. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 0 | |
|
| 56. | Cooldown & "Despawn" in Unity | Devcom Tutorials with @TheRealHellcat (4/7) | 0 | |
|
| 57. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
|
| 58. | NRW Indie Expo - Games Reel | devcom Developers Conference 2021 | 0 | |
|
| 59. | Let's Play Pre-Release "Atom RPG: Trudograd" by Atom Team | devcom Indie Expo 2021 | 0 | | Atom RPG: Trudograd
|
| 60. | SANDRO MANFREDINI on the characteristics of the Brazilian Games Industry | The GameDev Show | 0 | |
|
| 61. | "Hitchhiker" Let's Play with the Developer from Mad About Pandas | Vertical Slice | 0 | | Hitchhiker
|
| 62. | "Way o Rhea" - Anthropic Studios |NRW Green Virtual Indie Expo | 0 | |
|
| 63. | "Festival Tycoon" - Dreihausstudio | NRW Green Virtual Indie Expo | 0 | | Festival Tycoon
|
| 64. | "Where is Eleanor Rose?" - Team KDG | NRW Green Virtual Indie Expo | 0 | |
|
| 65. | Player Controlls and Prefabs | Devcom Tutorials with @TheRealHellcat (3/7) | 0 | |
|
| 66. | "Tropf" - epicsauerkraut | NRW Green Virtual Indie Expo | 0 | |
|
| 67. | Games Industry Insiders - today with Chris Hewish, President of Xsolla, and we talk about "Developin | 0 | |
|
| 68. | UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7 | 0 | |
|
| 69. | "Terra Alia" - 30 Parallel Games | NRW Green Virtual Indie Expo | 0 | | Terra Alia
|
| 70. | The Gayming Awards and #RaisetheGame with Robin Gray and Dominic Shaw | The GameDev Show | 0 | |
|
| 71. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 0 | | The Crackpet Show
|
| 72. | Don Daglow: "Next Gen Lessons: Learning from Past Console Wars" | devcom digital | 0 | |
|
| 73. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 0 | |
|
| 74. | UNREAL ENGINE: Game Of Life (3/3) | devcom Tutorials Ep.5 | 0 | |
|
| 75. | "Forge and Fight!" - Flamebait Games | NRW Green Virtual Indie Expo | 0 | | Forge and Fight!
|
| 76. | Dr. Courtney Cogburn: "Global Anti-Racism in XR" | devcom digital | 0 | |
|
| 77. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 0 | | M.O.O.D.S.
|
| 78. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 0 | |
|
| 79. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 0 | | Super Dungeon Maker
|
| 80. | Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022 | 0 | |
|
| 81. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 0 | |
|
| 82. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 0 | | The Lord of the Rings Online
|
| 83. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 0 | | TERRACOTTA
|
| 84. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
|
| 85. | Let's Play PreRelease: "The Orphan A Pop-Up Book Adventure" by Besworn Games | devcom NRW Indie Expo | 0 | | The Orphan: A Pop-Up Book Adventure
|
| 86. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 0 | | You Suck at Parking
|
| 87. | "Tiny Money" - Clay Play Games | NRW Green Virtual Indie Expo | 0 | |
|
| 88. | Facebook metaverse & the recent changes in the Apple App Store guidelines | Industry Insiders | 0 | |
|
| 89. | HoverGrease - Let's Play with the developers! | Verticals Slice | 0 | | HoverGrease
|
| 90. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
|
| 91. | Let's Play: CAUSA Voices of the Dusk | The GameDev Show | 0 | | Causa, Voices of the Dusk
|
| 92. | "Deathound" - Trialforge Studios | NRW Green Virtual Indie Expo | 0 | |
|
| 93. | "Urskog" - Plantus | NRW Green Virtual Indie Expo | 0 | | Dreams
|
| 94. | How to set up your Profile in Pine | devcom Developer Conference 2021 | 0 | |
|
| 95. | DON DAGLOW on how he became a Game Developer by accident | The GameDev Show | 0 | |
|
| 96. | "Ruin Raiders" - OverPowered Team | NRW Green Virtual Indie Expo | 0 | | Ruin Raiders
|
| 97. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 0 | |
|
| 98. | "Knights of Fortune" - Flying Sheep Studios | NRW Green Virtual Indie Expo | 0 | |
|
| 99. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 0 | | Trigon: Space Story
|
| 100. | "HoverGrease" - Altergaze | NRW Green Virtual Indie Expo | 0 | | HoverGrease
|