| 1. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 109 | | Diablo II
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| 2. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 7 | |
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| 3. | HELL PIE - Let's Play with the Developer | Vertical Slice | 5 | | Hell Pie
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| 4. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 4 | | Ultimate ADOM - Caverns of Chaos
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| 5. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 4 | | Hades
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| 6. | Raul Aparicio: "Modular World Building" | devcom digital | 4 | |
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| 7. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 4 | |
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| 8. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 3 | | Anno 1800
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| 9. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 3 | | Project Xandata
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| 10. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 3 | |
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| 11. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 2 | | Slopecrashers
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| 12. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
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| 13. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 2 | |
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| 14. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 2 | |
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| 15. | This is devcom Developer Conference 2023 | 2 | |
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| 16. | UNREAL ENGINE: Game of Life (1/3) | devcom Tutorials Ep.3 | 2 | |
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| 17. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 2 | |
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| 18. | Carlos Rocha Silva: "Cris Tales Design: Between Innovation and Nostalgia" | devcom digital | 2 | |
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| 19. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 2 | | Super Catboy
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| 20. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 1 | | Deathloop
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| 21. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 1 | |
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| 22. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 1 | |
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| 23. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 1 | | The Turing Test
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| 24. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 1 | |
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| 25. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 1 | | Mi Mi Mi
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| 26. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 1 | |
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| 27. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 1 | |
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| 28. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 1 | |
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| 29. | Celia Hodent: "Game UX & Ethics" | devcom digital conference | 1 | |
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| 30. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 1 | |
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| 31. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 1 | |
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| 32. | Best INDIE GAMES of 2021 | #VerticalSlice | 1 | | Hell Pie
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| 33. | Channel Trailer | The GameDev Show | 1 | |
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| 34. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 1 | | The Alien Cube
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| 35. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
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| 36. | "Velvetist" - SiCzech Arts | NRW Green Virtual Indie Expo | 1 | |
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| 37. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
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| 38. | HUNT: SHOWDOWN with lead game designer Dennis Schwarz and Fabian Siegismund | The GameDev Show | 1 | | Hunt: Showdown
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| 39. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 1 | |
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| 40. | This is devcom Developer Conference #ddc2024 | 1 | |
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| 41. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 1 | | Harmonia
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| 42. | Intro to C++ for Unreal Engine with TheRealHellcat | Devcom Tutorials Ep.1 | 1 | |
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| 43. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 1 | |
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| 44. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 1 | | Battle Brothers
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| 45. | Let's Talk About Crysis 2 Remastered with Steffen Halbig & Vladimir Kajalin | GameDev Show | 1 | | Crysis 2
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| 46. | Misha Velichansky: "Making a Cozy Game out of Uncomfortable Parts" | devcom digital | 1 | |
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| 47. | "Squirrel&Bear" - The Good Evil | NRW Green Virtual Indie Expo | 0 | |
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| 48. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 0 | |
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| 49. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 0 | |
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| 50. | Let's Play Pre-Release: "The Magnificent Trufflepigs" by Thunkd | devcom NRW Indie Expo | 0 | | The Magnificent Trufflepigs
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| 51. | Let's Play Pre-Release "Leif's Adventure Netherworld Hero" by OneManOnMars | devcom Indie Expo 2021 | 0 | | Leif's Adventure: Netherworld Hero
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| 52. | Let's Play Pre-Release: "Epic Guardian" by Quantumfrog | devcom NRW Indie Expo | 0 | |
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| 53. | "Wingspan" - Monster Couch | NRW Green Virtual Indie Expo | 0 | | Wingspan
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| 54. | "Hitchhiker" Let's Play with the Developer from Mad About Pandas | Vertical Slice | 0 | | Hitchhiker
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| 55. | "Alpaca Ball: Allstars" - SaltCastle Studio | NRW Green Virtual Indie Expo | 0 | | Alpaca Ball: Allstars
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| 56. | Let's Play Pre-Release "Midautumun" by Team Midautumun | devcom Indie Expo | 0 | | Midautumn
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| 57. | NRW Indie Expo - Games Reel | devcom Developers Conference 2021 | 0 | |
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| 58. | EL HIJO - Let's Play with the Developer | Games We Like Vol. 2 | Vertical Slice | 0 | |
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| 59. | "Duru" - Twisted Ramble Games | NRW Green Virtual Indie Expo | 0 | |
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| 60. | "Tropf" - epicsauerkraut | NRW Green Virtual Indie Expo | 0 | |
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| 61. | SANDRO MANFREDINI on the characteristics of the Brazilian Games Industry | The GameDev Show | 0 | |
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| 62. | Genvid Technologies: "Designing for Interactive Games" | devcom digital | 0 | |
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| 63. | "Where is Eleanor Rose?" - Team KDG | NRW Green Virtual Indie Expo | 0 | |
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| 64. | "Siebenstreich" - Golden Orb | NRW Green Virtual Indie Expo | 0 | | Siebenstreich
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| 65. | "Colorful: Project INFINITO 2" with Goichi Suda, Hiromi Ishikawa and Marco Accordi Rickards | #ddc | 0 | |
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| 66. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 0 | | Baldur's Gate III
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| 67. | Introduction to the devcom developer conference & gamescom B2B networking platform | 0 | |
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| 68. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 0 | | M.O.O.D.S.
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| 69. | "Terra Alia" - 30 Parallel Games | NRW Green Virtual Indie Expo | 0 | | Terra Alia
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| 70. | "Citiy of Beats" - Torched Hill | NRW Green Virtual Indie Expo | 0 | | City of Beats
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| 71. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 0 | | The Lord of the Rings Online
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| 72. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 0 | |
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| 73. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 0 | | Total War Saga: Troy
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| 74. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 0 | | TERRACOTTA
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| 75. | UNREAL ENGINE: Game Of Life (3/3) | devcom Tutorials Ep.5 | 0 | |
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| 76. | UNREAL ENGINE: Pointers (1/2) | devcom Tutorials Ep.6 | 0 | |
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| 77. | Facebook metaverse & the recent changes in the Apple App Store guidelines | Industry Insiders | 0 | |
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| 78. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 0 | | Lost Twins 2
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| 79. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
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| 80. | HoverGrease - Let's Play with the developers! | Verticals Slice | 0 | | HoverGrease
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| 81. | Let's Play Pre-Release "The Lightbringer" by Rock Square Thunder | devcom Indie Expo | 0 | | The Lightbringer
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| 82. | DOUGLAS OGETO on the characteristics of the Games Industry in Kenia | The GameDev Show | 0 | |
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| 83. | How to set up your Profile in Pine | devcom Developer Conference 2021 | 0 | |
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| 84. | Let's Play Pre-Release "Strategic Mind" by Starni Games | devcom Indie Expo | 0 | | Strategic Mind: Fight for Freedom
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| 85. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
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| 86. | DON DAGLOW on how he became a Game Developer by accident | The GameDev Show | 0 | |
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| 87. | Let's Play Pre-Release "Harmony's Odyssey" by MythicOwl | devcom Indie Expo 2021 | 0 | | Harmony's Odyssey
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| 88. | "HoverGrease" - Altergaze | NRW Green Virtual Indie Expo | 0 | | HoverGrease
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| 89. | "Grid Fight: Mask of the Goddess" - Playtra Games | NRW Green Virtual Indie Expo | 0 | | Grid Force - Mask Of The Goddess
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| 90. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
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| 91. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 0 | | Assassin's Creed
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| 92. | Let's Play Pre-Release "Beat Slayer" by ByteRockers' Games | devcom Indie Expo 2021 | 0 | | Beat Slayer
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| 93. | "Make Ends Meet" - Zwinzler Games | NRW Green Virtual Indie Expo | 0 | |
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| 94. | "Killer Combat Design" - Eric Jacobus, Joe Quadara, Jason de Heras, Mihir Sheth | devcom digital | 0 | |
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| 95. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
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| 96. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
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| 97. | Games Industry Insiders - Weekly talk show about the games industry - Today with Renee Gittins, Leah | 0 | |
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| 98. | Unreal Engine for Beginners (1/3) - devcom Tutorials | 0 | |
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| 99. | Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022 | 0 | |
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| 100. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
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