| 1. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 31 | |
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| 2. | This is devcom Developer Conference 2023 | 23 | |
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| 3. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 12 | |
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| 4. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 15 | |
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| 5. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 12 | | Anno 1800
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| 6. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 9 | |
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| 7. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 13 | | The Turing Test
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| 8. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 10 | |
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| 9. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 9 | |
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| 10. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 6 | |
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| 11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 7 | |
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| 12. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 5 | |
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| 13. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 13 | | Deathloop
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| 14. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 11 | | Deathloop
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| 15. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 5 | |
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| 16. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 5 | | Total War Saga: Troy
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| 17. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 5 | | MythForce
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| 18. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 4 | |
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| 19. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 4 | |
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| 20. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 14 | | Baldur's Gate III
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| 21. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 4 | | TERRACOTTA
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| 22. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 3 | |
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| 23. | Developers are human too - Tulay McNally at #ddc2023 | 3 | |
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| 24. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 10 | | Horizon Forbidden West
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| 25. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 3 | | Harmonia
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| 26. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 2 | | Lost Twins 2
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| 27. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 3 | | The Lord of the Rings Online
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| 28. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 2 | | The Alien Cube
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| 29. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 2 | |
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| 30. | Leadership and Business Skills for Building a Profitable Indie Studio | 3 | |
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| 31. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
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| 32. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 2 | |
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| 33. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 2 | | Ultimate ADOM - Caverns of Chaos
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| 34. | Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo | 2 | | Stargaze
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| 35. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 2 | |
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| 36. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 2 | | You Suck at Parking
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| 37. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 2 | |
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| 38. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 3 | | Assassin's Creed
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| 39. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 2 | |
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| 40. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 40 | |
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| 41. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 1 | | M.O.O.D.S.
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| 42. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
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| 43. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 1 | | Super Catboy
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| 44. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
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| 45. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 1 | | Uninvited Guest
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| 46. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 1 | | Trigon: Space Story
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| 47. | Introduction to the devcom developer conference & gamescom B2B networking platform | 1 | |
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| 48. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 1 | | Super Dungeon Maker
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| 49. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 3 | |
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| 50. | Let's Play Pre-Release "The Gap" by LABEL THIS | devcom Indie Expo | 0 | | The Gap
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| 51. | C# in Unity | Devcom Tutorials with @TheRealHellcat (2/7) | 0 | |
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| 52. | "Conscript" - Catchweight Studio | NRW Green Virtual Indie Expo | 0 | | CONSCRIPT
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| 53. | Let's Play Pre-Release "Imagine Earth" by SeriousBrothers | devcom Indie Expo 2021 | 2 | | Imagine Earth
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| 54. | Let's Play PreRelease: "The Orphan A Pop-Up Book Adventure" by Besworn Games | devcom NRW Indie Expo | 0 | | The Orphan: A Pop-Up Book Adventure
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| 55. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
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| 56. | "OddBallers" - GameSwing | NRW Green Virtual Indie Expo | 0 | |
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| 57. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 0 | | Diablo II
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| 58. | JOSEPH OLIN on the Global Game Jam | The GameDev Show | 0 | |
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| 59. | Let's Play Pre-Release "Atom RPG: Trudograd" by Atom Team | devcom Indie Expo 2021 | 8 | | Atom RPG: Trudograd
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| 60. | Let's Play: CAUSA Voices of the Dusk | The GameDev Show | 0 | | Causa, Voices of the Dusk
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| 61. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
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| 62. | Succesful Games Studio Kickstarter campaigns with Philomena Schwab & Jan Theysen | Vertical Slice | 0 | | SLICE
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| 63. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
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| 64. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 0 | |
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| 65. | Player Controlls and Prefabs | Devcom Tutorials with @TheRealHellcat (3/7) | 0 | |
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| 66. | "A Leap Forward" - Georg Luif | NRW Green Virtual Indie Expo | 0 | |
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| 67. | "Ruin Raiders" - OverPowered Team | NRW Green Virtual Indie Expo | 0 | | Ruin Raiders
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| 68. | Let's Play Pre-Release "McSpace Colosseum" by Drowsy Whale | devcom Indie Expo | 1 | | McSpace Colosseum
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| 69. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 0 | | Project Xandata
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| 70. | Game On for Talent: Unleashing Hidden Potential in Gaming's Uncharted Talent Territories | 0 | |
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| 71. | The Gayming Awards and #RaisetheGame with Robin Gray and Dominic Shaw | The GameDev Show | 0 | |
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| 72. | UNREAL ENGINE: Actors and Components in C++ | Devcom Tutorials Ep.2 | 0 | |
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| 73. | JOE QUADARA and ERIC JACOBUS on how to design combat for a character | The GameDev Show | 0 | |
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| 74. | "Game Director Story" - Double Blit Games | NRW Green Virtual Indie Expo | 0 | | Game Director Story
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| 75. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
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| 76. | Let'sPlay Pre-Release "Itorah" by Grimbart Tales | devcom Indie Expo 2021 | 2 | | ITORAH
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| 77. | "Forge and Fight!" - Flamebait Games | NRW Green Virtual Indie Expo | 0 | | Forge and Fight!
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| 78. | DORFROMANTIK - Let's Play with the Developer | Vertical Slice | 0 | | Dorfromantik
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| 79. | Let's Play Pre-Release "Zombie Soup" by Aeon Sparx Interactive | devcom NRW Indie Expo | 0 | | Zombie Soup
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| 80. | UNREAL ENGINE: Game of Life (2/3) | devcom Tutorials Ep.4 | 0 | |
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| 81. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
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| 82. | CAN'T DRIVE THIS - Let's Play with the Developer | Vertical Slice | 0 | | Can't Drive This
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| 83. | CARLOS ROCHAS SILVA on the concepts and ideas behind CRIS TALES | The GameDev Show | 0 | | Cris Tales
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| 84. | Aquisition in the games industry with Chris Hewish, President of Xsolla | Industry Insiders | 0 | |
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| 85. | Let's Play Pre-Release "Gatewalkers" by A2 Softworks | devcom Indie Expo 2021 | 1 | | Gatewalkers
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| 86. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 0 | | Mi Mi Mi
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| 87. | "You Suck at Parking" - Happy Volcano | NRW Green Virtual Indie Expo | 0 | | You Suck at Parking
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| 88. | Let's Play Pre-Release "In da Hoop!" by Realcast | devcom NRW Indie Expo | 0 | | In da Hoop!
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| 89. | Let's Play: Cyber Ops | The GameDev Show | 0 | |
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| 90. | How to change your Time Zone in Pine | devcom Developer Conference 2021 | 0 | |
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| 91. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
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| 92. | "Hellcard" Thing Trunk | NRW Green Virtual Indie Expo | 0 | | HELLCARD
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| 93. | Let's Play Pre-Release "The Fermi Paradox" by Anomaly Games | devcom Indie Expo | 1 | | The Fermi Paradox
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| 94. | Let's Play Pre-Release "Slopecrashers" by byteparrot | devcom Indie Expo | 0 | | Slopecrashers
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| 95. | "Gamedec" - Anshar Studios | NRW Green Virtual Indie Expo | 0 | | Gamedec
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| 96. | "Silicon Dreams" - James Patton Games | NRW Green Virtual Indie Expo | 0 | | Silicon Dreams
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| 97. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
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| 98. | "World Splitter" - NeoBird | NRW Green Virtual Indie Expo | 0 | | World Splitter
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| 99. | "A Juggler's Tale" - Let's Play with the Developer from kaleidoscube | Vertical Slice | 2 | | A Juggler's Tale
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| 100. | HELL PIE - Let's Play with the Developer | Vertical Slice | 0 | | Hell Pie
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