| 1. | Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation | 31 | |
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| 2. | This is devcom Developer Conference 2023 | 23 | |
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| 3. | Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation | 12 | |
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| 4. | Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation | 15 | |
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| 5. | Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann | 9 | |
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| 6. | ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021 | 12 | | Anno 1800
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| 7. | The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022 | 13 | | The Turing Test
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| 8. | Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021 | 9 | |
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| 9. | Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation | 10 | |
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| 10. | Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform | 6 | |
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| 11. | When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer | 7 | |
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| 12. | Why Apprentices do not drink all the Booze and hack all the Things - Alina Miltenberger (InnoGames) | 4 | |
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| 13. | Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation | 5 | |
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| 14. | Let's Play Pre-Release "VICTUS VINCIMUS VETERANS REVENGER" (V3) by Natural Records Studios | ddc2021 | 5 | |
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| 15. | Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022 | 11 | | Deathloop
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| 16. | How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022 | 5 | | MythForce
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| 17. | ddc2021: Evolving the UI/UX of A TOTAL WAR SAGA: TROY using player feedback by Alex Tokmakchiev | 5 | | Total War Saga: Troy
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| 18. | Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022 | 13 | | Deathloop
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| 19. | Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck | 4 | |
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| 20. | The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022 | 14 | | Baldur's Gate III
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| 21. | Let's Play Pre-Release "Terracotta" by Appnormals Team | devcom Indie Expo | 4 | | TERRACOTTA
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| 22. | Developers are human too - Tulay McNally at #ddc2023 | 3 | |
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| 23. | Let's Play Pre-Release "Lost Twins 2" by We R Play | devcom NRW Indie Expo | 2 | | Lost Twins 2
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| 24. | Let's Talk About "Harmonia: Goya's Land" by Play TiX | devcom NRW Indie Expo | 3 | | Harmonia
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| 25. | Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022 | 3 | | The Lord of the Rings Online
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| 26. | Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform | 3 | |
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| 27. | Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022 | 10 | | Horizon Forbidden West
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| 28. | Let's Play Pre-Release "You Suck at Parking" by Happy Volcano | devcom NRW Indie Expo | 2 | | You Suck at Parking
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| 29. | THE ALIEN CUBE by Alessandro Guzzo | CRYENGINE Game of the Year Nominee | #VerticalSlice | 2 | | The Alien Cube
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| 30. | Leadership and Business Skills for Building a Profitable Indie Studio | 3 | |
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| 31. | Let's Play Pre-Release "Ninja or Die" by Nao Games | devcom NRW Indie Expo | 2 | |
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| 32. | Let's Play Pre-Release "Model Builder" by Moonlit S.A. | devcom NRW Indie Expo | 2 | | Model Builder
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| 33. | ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia | 3 | | Assassin's Creed
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| 34. | Let's Play Pre-Release "Ultimate ADOM: Caverns of Chaos" by Team ADOM | devcom NRW Indie Expo | 2 | | Ultimate ADOM - Caverns of Chaos
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| 35. | Let's Play Pre-Release "Freud's Bones" by Axel Fox Project | devcom NRW Indie Expo | 2 | |
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| 36. | Let's Play Pre-Release "Stargaze" by Played with Fire | devcom NRW Indie Expo | 2 | | Stargaze
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| 37. | How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl | 2 | |
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| 38. | Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian | 2 | |
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| 39. | Talking With Programmers 101 - João Eiras Antunes (Massive Entertainment) | 2 | |
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| 40. | Let's Play Pre-Release "Trigon Space Story" by Sernur.Tech | devcom NRW Indie Expo | 1 | | Trigon: Space Story
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| 41. | SUPER DUNGEON MAKER - Let's Play with the Developer | DEP Special | Vertical Slice | 1 | | Super Dungeon Maker
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| 42. | Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022 | 1 | |
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| 43. | CRYENGINE Game of the Year Award Ceremony | #VerticalSlice | 1 | | The Alien Cube
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| 44. | Let's Play Pre-Release "Super Catboy" by Pixelpogo| devcom NRW Indie Expo | 1 | | Super Catboy
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| 45. | UNINVITED GUEST by AdroVGames | CRYENGINE Game of the Year | #VerticalSlice | 1 | | Uninvited Guest
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| 46. | Let's Play Pre-Release "You VS Drugs" by Brainwit Studios | devcom NRW Indie Expo | 3 | |
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| 47. | Introduction to the devcom developer conference & gamescom B2B networking platform | 1 | |
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| 48. | Tech Art Career Panel - What is a Technical Artist and How Do I Become One? | 40 | |
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| 49. | Let's Play Pre-Release "M.O.O.D.S." by StickyStoneStudio | devcom NRW Indie Expo | 1 | | M.O.O.D.S.
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| 50. | Best INDIE GAMES of 2021 | #VerticalSlice | 0 | | Hell Pie
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| 51. | Let's Play Pre-Release "Zombie Soup" by Aeon Sparx Interactive | devcom NRW Indie Expo | 0 | | Zombie Soup
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| 52. | C# in Unity | Devcom Tutorials with @TheRealHellcat (2/7) | 0 | |
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| 53. | "Unparallel" Parenthesix | NRW Green Virtual Indie Expo | 0 | |
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| 54. | "Hitchhiker" Let's Play with the Developer from Mad About Pandas | Vertical Slice | 3 | | Hitchhiker
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| 55. | HoverGrease - Let's Play with the developers! | Verticals Slice | 0 | | HoverGrease
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| 56. | Let's Play Pre-Release "The Great Ocean" by Actrio Studio | devcom NRW Indie Expo | 0 | |
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| 57. | Aquisition in the games industry with Chris Hewish, President of Xsolla | Industry Insiders | 0 | |
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| 58. | David Brevik: "A Devil Makes History - Classic Post Mortem on Diablo 2" | devcom digital | 0 | | Diablo II
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| 59. | "Festival Tycoon" - Dreihausstudio | NRW Green Virtual Indie Expo | 0 | | Festival Tycoon
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| 60. | "Tropf" - epicsauerkraut | NRW Green Virtual Indie Expo | 0 | |
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| 61. | DON DAGLOW on how he became a Game Developer by accident | The GameDev Show | 0 | |
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| 62. | Let's Play "Game of Goats" by Bootcamp Bros. | devcom NRW Indie Expo | 0 | |
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| 63. | Let's Play: Cyber Ops | The GameDev Show | 0 | |
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| 64. | Let's Play Pre-Release "Treasure Tile" by Golem House | devcom NRW Indie Expo | 0 | | Golem
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| 65. | Raul Aparicio: "Modular World Building" | devcom digital | 0 | |
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| 66. | UNREAL ENGINE: Good Practices & Tipps | devcom Tutorials Ep. 9 | 0 | |
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| 67. | Let's Play Pre-Release "The Lightbringer" by Rock Square Thunder | devcom Indie Expo | 0 | | The Lightbringer
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| 68. | The Global Industry Game Awards 2021 | presented by IGDA and devcom | 28 | | Hades
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| 69. | Leet's Play Pre-Release "Orbital Bullet" by SmokeStab | devcom Indie Expo | 0 | | Orbital Bullet
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| 70. | "Project Xandata" - The Studio of Secret 6 | NRW Green Virtual Indie Expo | 0 | | Project Xandata
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| 71. | UNREAL ENGINE: Pointers (2/2) | devcom Tutorials Ep.7 | 0 | |
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| 72. | Getting Started With Unity | Devcom Tutorials with @TheRealHellcat (1/7) | 0 | |
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| 73. | "The Red Solstice 2: Survivors" - IRON WARD | NRW Green Virtual Indie Expo | 0 | | Red Solstice 2: Survivors
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| 74. | Let's Play Pre-Release "Maniacs" by Achtung Autobahn Studios | devcom Indie Expo | 1 | |
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| 75. | "Kriophobia" - Fira Soft | NRW Green Virtual Indie Expo | 0 | |
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| 76. | PEDRO ZAMBON on the History of the Brazilian Games Industry | The GameDev Show | 0 | |
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| 77. | Let's Play PreRelease: "The Orphan A Pop-Up Book Adventure" by Besworn Games | devcom NRW Indie Expo | 0 | | The Orphan: A Pop-Up Book Adventure
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| 78. | "The Barren Kingdoms" - Ghost Assembly | NRW Green Virtual Indie Expo | 0 | |
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| 79. | Let's Play Pre-Release "Deck RX" by Meteorbyte Studios | devcom Indie Expo 2021 | 12 | |
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| 80. | "Curved Space" - Only By Midnight | NRW Green Virtual Indie Expo | 0 | | Curved Space
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| 81. | JOE QUADARA and ERIC JACOBUS on Combat Design and Motion Capture | The GameDev Show | 0 | |
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| 82. | Let's Play: CAUSA Voices of the Dusk | The GameDev Show | 0 | | Causa, Voices of the Dusk
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| 83. | "Squirrel&Bear" - The Good Evil | NRW Green Virtual Indie Expo | 0 | |
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| 84. | DON DAGLOW on the challenges of the Games Industry today | The GameDev Show | 0 | |
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| 85. | Mimimi Games: "Desperados III - Designing a Level the Mimimi Way" | devcom digital | 0 | | Mi Mi Mi
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| 86. | Unreal Engine for Beginners (2/3) | devcom Tutorials | 0 | |
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| 87. | Let's Play Pre-Release: "Epic Guardian" by Quantumfrog | devcom NRW Indie Expo | 0 | |
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| 88. | "Wingspan" - Monster Couch | NRW Green Virtual Indie Expo | 0 | | Wingspan
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| 89. | Let's Play Pre-Release "Model Human" by Roberto Serrano | devcom Indie Expo | 0 | |
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| 90. | UNREAL ENGINE: Summary & Questions | devcom Tutorials Ep. 10 | 0 | |
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| 91. | "Neurodeck" - TavroxGames | NRW Green Virtual Indie Expo | 0 | | Neurodeck
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| 92. | EL HIJO - Let's Play with the Developer | Games We Like Vol. 2 | Vertical Slice | 0 | |
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| 93. | "Duru" - Twisted Ramble Games | NRW Green Virtual Indie Expo | 0 | |
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| 94. | IMAGINE EARTH by Serious Brothers - Let's Play with the Developer | Vertical Slice | 0 | | Imagine Earth
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| 95. | GUILLERMO GÓMEZ ZARÁ on the characteristics of the Chilean Games Industry | The GameDev Show | 0 | |
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| 96. | "Beam" - Binary Impact | NRW Green Virtual Indie Expo | 0 | | Beam
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| 97. | BATTLE BROTHERS - Games we like! Vol.1 | Vertical Slice | 0 | | Battle Brothers
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| 98. | "Colorful: Project INFINITO 2" with Goichi Suda, Hiromi Ishikawa and Marco Accordi Rickards | #ddc | 0 | |
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| 99. | "Ruin Raiders" - OverPowered Team | NRW Green Virtual Indie Expo | 0 | | Ruin Raiders
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| 100. | Let's Play Pre-Release "The Crackpet Show" by Vixa Games | devcom Indie Expo | 2 | | The Crackpet Show
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