A Game Without Any Flaws | Dark Souls 3
There's an odd glitch in Dark Souls 3 (and I think it exists in DS1/DS2/BB as well) where if a multiplayer person touches a kill volume (usually found at the edges of bottomless pits) during some animations that they have a chance to become invisible to other players while still being visible to others. I've had this happen to me several times, mostly in the Catacombs of Carthus as seen here but also in places with elevators and cliffs with some cinematic element, as a result of a backstab. The reason why it happens with backstabs so frequently is probably because of the animation sync isn't 1:1 for both players until after the wakeup, so on my end I get an angle where the blue went off the stairs but on the blue's end he/she went slightly more to the right and stayed on.
The game logic is that it should start playing the fade out death animation for someone that has touched a killbox volume but it does this pre-emptively without that player actually dying. Then because the game doesn't expect to ever undo that death animation it never reloads and displays that player even though it continues to receive action/input updates from them.
Clip captured during a livestream on 2019.08.25
#DS3 #DarkSoulsPVP #Invasions
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💀 Build Setup
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Level: 35 (+4 Weapons)
Starting Class: Warrior
Vigor: 21, Attunement: 6, Endurance: 18
Vitality: 11, Strength: 18, Dexterity: 22
Intelligence: 8, Faith: 9, Luck: 11
Weapons:
Raw Dragonslayer's Axe +4, Chaos Mail Breaker +4, Irithyll Straight Sword +2
Target Shield +4, Light Crossbow +4, Blessed Caestus +4
Armor:
Shira's Crown, Sunless Armor, Fire Witch Gauntlets, Silver Knight Leggings
Rings:
Hornet Ring, Untrue Dark Ring, Prisoner's Chain, Ring of Favor +3
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