#AD | Azure Striker Gunvolt: Story mode Speed run in 49:13 (In-game time old3DS)

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Published on ● Video Link: https://www.youtube.com/watch?v=4vHbNKzn7Xg



Duration: 49:59
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Labelled as #AD as I was given a 3DS Game Key from Inti Creates. This video is not a paid sponsor.

Part of my birthday upload (June 10th)

Title says old3DS because the new3DS models supports faster loads and quick bolt switching by using ZL/ZR.
A run done on a new3DS is a different category because it can save over 1 minute than a old3DS model on features alone.

This run uses the overall in-game time(r) which keeps on counting even during the post-credits save screen. It functions a little different than the Stage IL timer where it freezes during Special Skill/Desperation attacks, because of this, some of the Stage ILs can be cut down a bit by abusing checkpoint reloads to refill Special Skills but it will make the overall in-game time much longer.

Tricks used in the run:

Anthem/Song of Diva:

This is only used in Merak to enter the secret wormhole and skip a chunk of section one. Normally it requires a double jump upgrade but that requires material drop RNG after completing stages, buying the upgrade and then equipping it. Instead of doing that, I do a death abuse revival that works ~90% of the time.

Reload checkpoint to refill Special Skill

Like I said earlier, this is only used in two stages because it saves a good amount of overall in-game time.
This trick is used in Streak right before Merak round two and Stratosphere right before Copen round two.

Mashing:

It looks like mashing the fire button is faster than Cerberus's default rapid fire.
For dashing, it's recommended to mash the dash button to abuse the mini-boosts at the start of each dash.

Buffered inputs:

When Gunvolt enters a trap room with a few enemies and a red alarm or fighting against a sub-boss, you can hold certain inputs to make Gunvolt move/jump/fire as soon as he regains control.

Boss's base defence mechanic:

An unique feature to this game, depending on the boss's actions his/her defence may go up or down. Some bosses may troll the player by abusing attacks that increases their defence making the fight a little longer.

Check out Sairaan's pastebin link below for details:

http://pastebin.com/MjfBV5BX


Upgrades used in this run:

I only use the default perks the game has given to me, buying new upgrade takes too much time and more offensive skills like Spark Calibur requires farming experience points to Level 13, which takes too much time and the time gained by using Spark Calibur isn't worth it.


Bolts used in this run:

Cerberus: Your default gun.
+ Enables rapid fire by holding down the button
- Can tag up to three times.

Three times is pretty bad because there is a boss that can save significant amount of time but requires more than three tags.


Naga: Obtained after defeating one boss.
+ Charged shots goes through walls
+ Can tag up to five times
- Requires mashing because it cannot rapid fire.

I use this bolt at the start of Elise because charged shots allows me to hit far light switches regardless of any obstacle and it can tag up to five times which is very useful against Elise.

Orochi: Obtained after defeating seven bosses.
+ Auto firing bot that can cover the air or the ground.
+ Can tag up to eight times.
- Loses a bit of rapid firing if shot from a distance (three bolts from Gunvolt, five bolts from the bot).

This bolt allows me to level three tag both Elise bodies during the refight.
The bot auto fires covers one half of the screen. Usually the upper or lower half. If Gunvolt initially shot a bolt from the ground then the bot covers the upper half, if Gunvolt initially shot a bolt from the air then the bot covers the lower half.

I would love to put more stuff on here including stage by stage comments but there is a limit on number of characters.




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Tags:
Speed
Run
Done
Quick
In
Game
Timer
Inti creates
Gunvolt
Armed
Blue
3DS



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