Fantasy Zone Sega Master System Speed run /w Virtual Console Turbo in 4:41 [WR]

Channel:
Subscribers:
36,300
Published on ● Video Link: https://www.youtube.com/watch?v=777vXvJqE8k



Game:
Duration: 5:57
4,453 views
62


BIG NOTE:
Both the Wii Virtual Console AND the PS2 Sega 2500 releases supports turbo as a feature, and because rapid fire is doable on a standard controller, it is therefore legit category.

But don't be put off if you want to do a run with proper button mashing because that is a legit category as well, not only it is slower on the rate of fire but also the route for upgrades/powerups usage is going to be different as well.


Tricks used in this run:

Quick boss spawn:

A small trick that saves nearly 8 seconds per stage. You need to:
1) Destroy the final base
2) Collect the coins,
Sadly it isn't as simple as that for the later stages because there’s more enemies, projectiles and coins to deal with and if you pick up too many coins, it will spawn a SHOP balloon which actually delays the boss spawn even more! I do this trick in the 6 out of the 7 possible stages. The only stage where I don’t do the trick is stage 4 because of a strat I use in that level.


Quick shop exit:

Very situational depending on money count after stage 4 shopping. I purposely use up all of my money on Fire Bombs and if the money is low enough to not buy anything else, it will take me out of the shop much sooner.


Unlimited Power up weapon time:
Feels more like an Easter egg rather than a cheat code. Heck this trick even got mentioned in the hint sections of the US instruction manual.

You need to purchase all 4 engine upgrades and then buy any SHOT power up. After selecting a powerup, the time limit lasts forever until you lose a life.



Notes:
The round 5 boss where I was dodging enemy fire isn't costing me any time. An average LP pace for that fight would never have to deal with the giant Poppoos's snowballs from the left side of the screen.



Possible improvements:

Quick boss spawn for round 4:
What is hard about it? Trying to pick up coins before destroying the 6th base and not spawning the SHOP balloon. At least two Fire Bombs will be needed for this stage IF it works.

Use Fire Bomb in round 7:
What is hard about it? The bases are on the upper half of the stage making it nearly possible, the tough part is figuring out the coins as it may end up being similar to Round 4 where it ends up delaying the boss spawn. That’s right, quicker base kills doesn’t always mean a quicker spawn if you don’t know the most optimal coin pickups right afterwards.

Use Rocket engine:
What is hard about it? You move so fast that it is hard to dodge incoming enemies/projectiles on reaction also moving so far ahead to the left/right to find out you collide towards an enemy base. Literally blink and you are very likely going to screw up the run.

One cycle IDA-2
What is hard about it? Turbo 7 way and heavy bomb isn’t enough to kill it.

Better strategies against both Alien 5 and 6
What is hard about it? Few seconds away from a fantastic run and you mess it up on the last three seconds. Maybe if I can kill number 5 on the middle of the map then go to the right and quick kill number 6 by using Heavy Bombs it might be possible.


Speed run recorded on 24th February 2015




Other Videos By Greenalink


2015-08-15[0.0] Super Smash Bros 4 Wii U: V1.06 Classic Mode Speed run as custom glitched Mewtwo in 22.92
2015-08-14Elevator Action Returns: Going through floor glitch.
2015-08-07Quake 2 N64: Single player mode speed tricks and time savers
2015-08-06Elevator Action Returns: Deathless 1cc run [Edie Burret, Normal]
2015-07-27Super Mario Bros 3: Changes from SNES to GBA
2015-07-12Super Mario Bros 3 Glitch: Freeze the camera to suicide!? (GBA Mario 4)
2015-07-05Super Mario Bros 3: wall zip glitch via Yellow ! Switch (GBA Mario 4)
2015-06-17Lucas [214522] Super Smash Bros 4 3DS Smash Run 200,000+ Score run
2015-06-17Roy FE [239354] Super Smash Bros 4 3DS Smash Run 200,000+ Score run
2015-06-17Ryu [230459] Super Smash Bros 4 3DS Smash Run 200,000+ Score run
2015-06-11Fantasy Zone Sega Master System Speed run /w Virtual Console Turbo in 4:41 [WR]
2015-06-09#AD | Azure Striker Gunvolt: Story mode Speed run in 49:13 (In-game time old3DS)
2015-05-16#AD | Azure Striker Gunvolt: Firmament, no prevasion strategy for Good ending speed runs.
2015-04-30Super Smash Bros Wii U: Crazy Orders 99+ turns as Custom Glitched Mewtwo [v1.06 only]
2015-04-16(Glitch) Super Smash Bros 4 Wii U: Mewtwo can still play with 0 stock. V1.06 only
2015-04-16(Wii U Glitch) Super Smash Bros 4 Wii U: Classic 9.0 as Mewtwo with 2 custom moves. V1.06 only
2015-04-16(Glitch) Wii U: How to use Mewtwo glitched Custom moves Super Smash Bros. V1.06 only
2015-04-16(3DS Glitch) Super Smash Bros 4 3DS: Classic 9.0 as Mewtwo with 2 custom moves. V1.06 only
2015-04-15Super Smash Bros 4 Wii U: Mewtwo B-Stick/wave bounce Confusion movement technique.
2015-04-15Mewtwo [220010] Super Smash Bros 4 3DS Smash Run 200,000+ Score run
2015-04-05Galaxy Force 2 Out of Bounds glitch: The weakness of Super Scaler obstacles,



Tags:
Master System (Video Game Platform)
Fantasy Zone (Video Game)
Virtual Console (Video Game Distribution System)
Nintendo
Wii