With the rise of smaller studios, iOS/Android and Unity developers alike are hiring more freelance audio contractors than in recent years past. We're witnessing some confusion from both audio contractors and from many new game producers about the process of setting up a healthy working relationship with freelance audio contractors.
The panel will discuss several successful methods used to establish a healthy, frictionless pipeline between the studio and audio contractor. Topics will include: the hiring process, negotiation/agreements, asset tracking, milestone payments, rates, focus on key points in the revision process, use of language in the revision process, and to greet the process as one of the really fun parts of game development. We will be taking formal polls from game audio professionals (through organizations such as GANG) to collect recent information on rates, turnarounds, revision process, agreements etc, so we will be providing a large cross section of useful information that will be incredibly up to date.