Releasing on Consoles: From Business to Coding | Brian PROVINCIANO

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This talk takes attendees through the entire process of developing and releasing games on consoles and Steam. Getting licensed, getting games approved, porting, implementing platform requirements, submission and certification, production, store assets and marketing, with a post launch breakdown of the time, cost and revenue of each platform. Attendees will gain an overview of the differences between each platform, a road map to accurately plan ahead and jump in headfirst.

Delivered at Casual Connect USA, July 2013

Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Brian_Provinciano_CCUSA_2013.pptx




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Brian PROVINCIANO
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Casual Connect
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Casual Connect USA 2013