Aureal A3D Rooms demo with OpenAL Soft HRTF 🎧 (binaural audio) via DSOAL
Use headphones only with any virtual surround features turned off. Compare with the real Aureal A3D Rooms demo here: https://www.youtube.com/watch?v=-oSlbyLAksM
With the latest builds of DSOAL, it is now possible to emulate Aureal A3D's HRTF with OpenAL Soft. The chain goes:
A3D.dll (Creative .dll) - A3DAPI.dll (Aureal A2D wrapper converting to DirectSound3D) - dsound.dll (DSOAL) - OpenAL Soft
In addition, d3drm.dll was required for A3D Rooms which can only be downloaded from rather fishy websites. The dgVoodoo wrapper was also required to enable windowed mode for recording in HD.
OpenAL Soft HRTF (IRC_1037 tables) compares very nicely to the real deal. There's no wavetracing or occlusions, though there is volume attenuation behind walls which really surprised me. There's also support for height HRTF, but only on certain sounds which was weird. I still hope that someday a true A3D emulator will be created, but for now DSOAL is a great alternative for modern systems.
HRTF grade:
A+
Settings:
Windows Control Panel: Stereo
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
default-hrtf=irc_1037_44100
hrtf=true
Links:
http://repo.or.cz/dsound-openal.git
http://forums.bethsoft.com/topic/1192376-relz-restoring-surround-sound-and-eax/
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
http://members.optushome.com.au/kirben/drivers.html (Aureal 2D Drivers)
https://danielkawakami.blogspot.com/2017/01/sb-x-fi-series-support-pack-40.html (You can find the a3dx5 wrapper in here without worrying about malware)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod
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