Unreal II: The Awakening with 3D spatial sound (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off.
This is a demonstration of Unreal II: The Awakening with OpenAL Soft's HRTF. This game was so infamously bad, the developers actually had to patch in cheat codes that let the player move faster and dodge. Since this game was meant to be released before Unreal Tournament 2003, the graphics and audio quality aren't quite as good. In fact, the audio can be quite glitchy at times whether using OpenAL Soft or the built-in .dll with an EAX soundcard. The assault rifle alt-fire plays about half a second after firing no matter the "Period Count", some enemy sounds don't play or get cut off no matter what the channel limit is set to, and in cutscenes certain sounds or voices will go out-of-phase (like the explosions at the end).
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
FullscreenViewportX=1920
FullscreenViewportY=1080
UseEAX=True
Use3DSound=True
UseDefaultDriver=False
Channels=256
LevelOfAnisotropy=16
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1037_44100
hrtf=true
resampler=bsinc24
Links:
http://www.wsgf.org/dr/unreal-ii-awakening
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html
Credits:
https://upload.wikimedia.org/wikipedia/fr/d/df/Unreal_II_logo.png (Credit to inconnu. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #unreal #unreal2
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