Battlefield 2 Clone in UE4 - 15 - Core Widgets Using Procedural Base Classes 1: Serverlist

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Published on ● Video Link: https://www.youtube.com/watch?v=m0_O2YMymn8



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After over a week on vacation we start the beginning of a long process: creating a new gui system that will work with our new setups and allow us to actually play our game using the OSS either through steam or LAN and to add on new features. We start with this video where we create some base/parent classes for modular/resuable/inheritable GUI's and make sure to keep gamepad and keyboard support in mind. We create the server list GUI less its logic.

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Other Videos By UnrealTek


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2015-12-11Battlefield Clone in UE4 - 23 - 5 Minute Hotfix: Overriding One More UI Function
2015-12-11Battlefield Clone in UE4 - 22 - BP Frenzy: Realistic Replicated Weapons Part 2
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2015-12-08Battlefield Clone in UE4 - 20 - Use Base Widgets To Create Character Class Select Screen
2015-12-07Battlefield Style Clone in UE4 - 18 - Finish Procedural Base Widget Classes
2015-12-05Battlefield Style Clone in UE4 - 19 - Start A Replicated Slot Based ARMA Style Inventory
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2015-11-25Battlefield Style Clone in UE4 - 16 - Procedural Widgets Continued & Simple Gamepad Support
2015-11-24Battlefield 2 Clone in UE4 - 15 - Core Widgets Using Procedural Base Classes 1: Serverlist
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