Battlefield 2 Clone in Unreal Engine 4 - 10 - Gamemode Functions Blueprint Frenzy

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Aftering going through 3 hours of recording and realizing how little functions we have available for use I decided to spent a couple hours hammering out some useful ones for the gamemode that will apply to the in-game leaderboard, team info, after/pre/mid-game lobby and others and take a break from the team color stuff until we have some more helper functions so... 2 hours of creating linked functionality. We start remaking the Event PostLogin to name our server, we name our game mode and we make options for the gamemode for hosting such as friendly fire, kill limit to match end and round length. We add a ton of functionality related to match timing and player/team ranking. Probably finish the game-mode off then we can concentrate on making some cool character things.

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