Battlefield 2 Clone in Unreal Engine 4 - 12 - Finish Lobby & Setup Map Voting
Doing some more widget work we finish laying out the lobby prototype, create a modular button system to allow keyboard and gamepad input later on, and setup the basics for map voting and a structure for maps (display name, location, image, votes & supported game-modes). I've got a request for 13 to have a killboard setup thus episode 13 will be player kills/deaths being counted and we'll try to fit friendly fire in plus a nice ragdoll death and kill cam. Any other requests throw em in the comments.
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