Battlefield 2 Clone in Unreal Engine 4 - 4 - Setup Character and Projectile

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In episode 4 of creating a battlefield style game clone in unreal we setup some core gameplay elements: a character in first person, a crosshair, health, damage taking + applying, debug text renders and setup the 1p projectile to apply networked damage. Next video we'll create a gun or work on third person or make a stationary weapon or start an inventory or radial menu or something, tell me what you want next!

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Battlefield 2 Statistics For UnrealTek

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