Battlefield 2 Clone in Unreal Engine 4 - 3 - Merge BPs, Create PlayerSpawns & Classes + New Concepts
In the third, and final prep video (The video says 2, sorry!) we merge the duplicate blueprint classes from all 3 projects, create red/blue teams and the classes by themselves and a couple small other things and come up with some ideas for vehicles and mounted weapons. Next up: designing and testing some actual blueprint logic! Thinking of starting with a mortar setup cause it sounds fun to do ballistics and a nice gui for shooting it like a mounted weapon.
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