Hideous Destructor | The Mystery of the Marie Celeste | No Failure Run
Had to go back to Doom 1 for this one. This is a very old map, all the way back to the ol' days of '95, even. Might actually be the very first attempt at a boat in Doom, who knows? Thanks to that, there's some oddities with the level design. Lots of teleporters acting as transition points along with doors that merges textures with the walls, good thing I got an automap!
Tried to do more texture shenanigans for this one, this time directly from Hexen 2. Makes the map look well enough like an ancient boat, though the brick walls on some of the walls might break immersion. Don't worry about that, perfectly logical material to make a boat with.
Mods Used:
The Mystery of the Marie Celeste: https://www.doomworld.com/idgames/levels/doom/a-c/celeste
Hexen 2 Texture Disguiser: https://forum.zdoom.org/viewtopic.php?f=46&t=31134
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
DUCK: https://forum.zdoom.org/viewtopic.php?f=19&t=53671
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
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