Quiet Deviation | The Edge of Time | Part 22
It seems my initial plans to play E1 myself just to keep my progress/items so far have been met with a significant roadblock, that is, if you count new content as roadblock.
New maps! That's right! Looks like Episode One's been extended since last I visited The Edge of Time, guess I waited so long that the fabric of time space continuum collapses, allowing the demons to take over another location for their nefarious purposes.
Good thing we're carrying a lot of guns and ammo, hmm? Though the fog is very sinister, almost makes me wonder what a Serious Sam-style Silent Hill game would be like. Very unscary, most likely, but a fascinating change of environment rather than the persistence of Egypt.
Mods Used:
The Edge of Time: https://forum.zdoom.org/viewtopic.php?f=19&t=58704
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
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