Bjorn Jacobsen - Sound Design: Part 11. Unity - Crossfading between snapshots

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Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

In this video I'll be talking about and showing how to create a collider script that will allow you to crossfade between mixer snapshots.
Quite different from the previous example in this serious about transition between snapshots over a given time.

The script is a little tricky and requires a bit of math, but it does work.
If you can get this to work, you can quite easily show it to your programmer and say that this is how the code works for the basics and that will make a world of difference when explaining to them how it works and what you want.

The script in the example only works without rotation taken into account, so if you skew the collider, you will get unwanted results. In case you need that, we have a more advanced version of the script.

All the scripts will be made available at http://cujo.dk/scripts
:)




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Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
unity
unity 3d
unity audio
snapshots
crossfade
transitions
osmodium
triggers
open world
programming
script
c#
unity basics
bjørn jacobsen
bjorn jacobsen