Bjorn Jacobsen - Sound Design: Part 1+2. Unity audio basics and simple collider triggers.

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Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

Unity Series: Part 1. - The very basics of Unity.

Audio development in Unity 3D is fairly simple, yet I know a lot of sound designers who run away screaming in the beginning or don't land their first job with studios running Unity because they think they don't know programming or are afraid of scripting.

I was so myself, but that changed - and this series of videos if for everybody into audio development in Unity.
It's explained by an audio designer, not a coder or an official tutorial person.

It's a series of videos of audio implementation for non-coder audio designers, explained by a non-coder audio designer.
It's the kind of video that I would have loved myself when I started working in the industry and in Unity.




Other Videos By Cujo Sound


2018-01-16Wwise Ep4. 99 ways to footsteps: Rtpc's and blend containers
2018-01-16Wwise: Episode 3 - 99 ways to footsteps - Switches
2018-01-14Wwise: Episode 2 - Sequence Containers
2018-01-14Wwise: Episode 1 - Introduction and Random Containers
2017-09-07Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.
2017-09-01Bjorn Jacobsen - Sound Design: Part 11. Unity - Crossfading between snapshots
2017-08-29Unity Sound Design: Part 10. - Using public events to control audio
2017-08-29Bjorn Jacobsen - Sound Design: Part 9. Animation Events for Audio
2017-08-28Unity 3d: Audio randomization controller made easy - Cujo Sound Design Part 8.
2017-08-24Sound Design: Part 7: Unity - Create a whole level quickly by creating the right tools.
2017-08-23Bjorn Jacobsen - Sound Design: Part 1+2. Unity audio basics and simple collider triggers.
2017-08-23Bjorn Jacobsen - Sound Design: Part 3. Unity audio for non-coders on parameter controls.
2017-08-23Bjorn Jacobsen - Sound Design: Part 4. Unity audio for non-coders on Public Variables.
2017-08-23Bjorn Jacobsen - Sound Design: Part6: Unity Audio prefabs. For non-coders.
2017-08-23Bjorn Jacobsen - Sound Design: Part 5. Unity Audio Mixer Snapshots for non-coders
2017-08-22Bjorn Jacobsen - Sound Design: DIY Mixing - Creating noises from your household recordings
2017-08-10Bjorn Jacobsen - Sound Design: DIY around the house - Microphone and a kitchen
2017-08-09Bjorn Jacobsen - Sound Design: Hybrid gun fired in forest
2017-08-09Bjorn Jacobsen - Sound Design: DIY Part 2 - Creating noises and soundscapes.
2017-08-08Bjorn Jacobsen - Sound Design: DIY at your house Part 1- Creating soundscapes from nothing.
2017-07-20Bjorn Jacobsen - Sound Design: Creating a monster from nothing



Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
unity 3d
audio development
from scratch
audio implementation
implementation
Bjorn Jacobsen