Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.
Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
In this video I will be using all the scripts from before, a few small new ones and setup almost en entire level and show how easily transitions can be made, how fast footsteps and jump sounds can be added.
A few easy effects by using a trigger and listener system as well as going over quickly how the mixer works and transitions between the individual snapshots.
This concludes my Unity 3D series, I hope you enjoyed it.
Please feel free to throw any questions you might have into the comments and I'll respond.
You can also grab all the scripts made and used in these examples at http://cujo.dk/scripts
The only request I have is that you remember where you got them and send happy thoughts if you use them :)