Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.

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Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

In this video I will be using all the scripts from before, a few small new ones and setup almost en entire level and show how easily transitions can be made, how fast footsteps and jump sounds can be added.

A few easy effects by using a trigger and listener system as well as going over quickly how the mixer works and transitions between the individual snapshots.

This concludes my Unity 3D series, I hope you enjoyed it.
Please feel free to throw any questions you might have into the comments and I'll respond.

You can also grab all the scripts made and used in these examples at http://cujo.dk/scripts

The only request I have is that you remember where you got them and send happy thoughts if you use them :)




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2017-09-07Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.
2017-09-01Bjorn Jacobsen - Sound Design: Part 11. Unity - Crossfading between snapshots
2017-08-29Unity Sound Design: Part 10. - Using public events to control audio
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2017-08-24Sound Design: Part 7: Unity - Create a whole level quickly by creating the right tools.
2017-08-23Bjorn Jacobsen - Sound Design: Part 1+2. Unity audio basics and simple collider triggers.
2017-08-23Bjorn Jacobsen - Sound Design: Part 3. Unity audio for non-coders on parameter controls.
2017-08-23Bjorn Jacobsen - Sound Design: Part 4. Unity audio for non-coders on Public Variables.
2017-08-23Bjorn Jacobsen - Sound Design: Part6: Unity Audio prefabs. For non-coders.
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Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
unity
unity3d
unity 3d
audio mixing
transitions
snapshots
mixer
level design
game design
unity audio
C#
scripting
no scripting experience
non-coder
Bjorn
Jacobsen