Unity 3d: Audio randomization controller made easy - Cujo Sound Design Part 8.

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Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

In this episode I will create a simple randomization tool. It can randomize between different audio files and pitch, as well as having a setup that it allows communication with programmers to be much easier in the future.

Perfect for footsteps or single sounds that needs randomization, you can expand it to control much more by adding simple parameters yourself.

You no longer have to explain yourself every time you want something randomized or setup, you only have to ask for one line of code which is a simple call. Save programmer time and save your own time and remove the nuisance of having to invent the wheel every time you want something simple to happen.

For non-programmer audio designers by a non-programmer audio designer.

Props goes to Christian Schubert for helping me out with the namespace issues I had before I made this video. :)

If you have any questions or thoughts, let me know in the comments below and I'll be happy to explain a few things and discuss game audio with you.




Other Videos By Cujo Sound


2018-01-25Wwise 99 Ways To Footsteps. Ep6 - Dual RTPC Switches
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2018-01-16Wwise Ep4. 99 ways to footsteps: Rtpc's and blend containers
2018-01-16Wwise: Episode 3 - 99 ways to footsteps - Switches
2018-01-14Wwise: Episode 2 - Sequence Containers
2018-01-14Wwise: Episode 1 - Introduction and Random Containers
2017-09-07Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.
2017-09-01Bjorn Jacobsen - Sound Design: Part 11. Unity - Crossfading between snapshots
2017-08-29Unity Sound Design: Part 10. - Using public events to control audio
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2017-08-28Unity 3d: Audio randomization controller made easy - Cujo Sound Design Part 8.
2017-08-24Sound Design: Part 7: Unity - Create a whole level quickly by creating the right tools.
2017-08-23Bjorn Jacobsen - Sound Design: Part 1+2. Unity audio basics and simple collider triggers.
2017-08-23Bjorn Jacobsen - Sound Design: Part 3. Unity audio for non-coders on parameter controls.
2017-08-23Bjorn Jacobsen - Sound Design: Part 4. Unity audio for non-coders on Public Variables.
2017-08-23Bjorn Jacobsen - Sound Design: Part6: Unity Audio prefabs. For non-coders.
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2017-08-22Bjorn Jacobsen - Sound Design: DIY Mixing - Creating noises from your household recordings
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