Bjorn Jacobsen - Sound Design: Part 4. Unity audio for non-coders on Public Variables.
Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
Unity Series: Part 1. - The very basics of Unity.
Audio development in Unity 3D is fairly simple, yet I know a lot of sound designers who run away screaming in the beginning or don't land their first job with studios running Unity because they think they don't know programming or are afraid of scripting.
I was so myself, but that changed - and this series of videos if for everybody into audio development in Unity.
It's explained by an audio designer, not a coder or an official tutorial person.
It's a series of videos of audio implementation for non-coder audio designers, explained by a non-coder audio designer.
It's the kind of video that I would have loved myself when I started working in the industry and in Unity.