Sound Design: Part 7: Unity - Create a whole level quickly by creating the right tools.

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Cujo Sound - WhiteNoiseTrash: Is a video game audio development channel by Bjørn Jacobsen.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

This video is taking all the previous showings from the previous videos about Unity 3D and combining all that knowledge into a very simple approach on how to create ambient soundscapes and easily shift between mixes with a simple and small prefab tool.

It requires a minimum of scripting and coding.

If you have any questions or something is unclear, let me know and I'll explain :)




Other Videos By Cujo Sound


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2018-01-14Wwise: Episode 2 - Sequence Containers
2018-01-14Wwise: Episode 1 - Introduction and Random Containers
2017-09-07Bjorn Jacobsen - Sound Design: Part 12. Unity. Level Setup, Atmos, Steps, etc.
2017-09-01Bjorn Jacobsen - Sound Design: Part 11. Unity - Crossfading between snapshots
2017-08-29Unity Sound Design: Part 10. - Using public events to control audio
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2017-08-28Unity 3d: Audio randomization controller made easy - Cujo Sound Design Part 8.
2017-08-24Sound Design: Part 7: Unity - Create a whole level quickly by creating the right tools.
2017-08-23Bjorn Jacobsen - Sound Design: Part 1+2. Unity audio basics and simple collider triggers.
2017-08-23Bjorn Jacobsen - Sound Design: Part 3. Unity audio for non-coders on parameter controls.
2017-08-23Bjorn Jacobsen - Sound Design: Part 4. Unity audio for non-coders on Public Variables.
2017-08-23Bjorn Jacobsen - Sound Design: Part6: Unity Audio prefabs. For non-coders.
2017-08-23Bjorn Jacobsen - Sound Design: Part 5. Unity Audio Mixer Snapshots for non-coders
2017-08-22Bjorn Jacobsen - Sound Design: DIY Mixing - Creating noises from your household recordings
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Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
unity
unity 3d
easy development
implementation
c#
collider
trigger
reference
ambience
soundscape
sound scape