Blast C++ Ray Casting 3D Game Engine from scratch: Inventory System (weapons)

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Published on ● Video Link: https://www.youtube.com/watch?v=Zxtkdf1OL5E



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Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

This video demonstrates the inventory system and more specifically the weapons (currently only two of them for demo purposes).

For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww




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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom