Blast C++ Ray Casting 3D Game Engine from scratch: Weapons characteristics
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Published on ● Video Link: https://www.youtube.com/watch?v=OOwmn2n935Y
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates the different characteristics of the weapon system.
Each weapon has different characteristics such as damage, recoil, bullet spread, shooting speed, accuracy etc.
For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww
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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom