Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) #2

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Published on ● Video Link: https://www.youtube.com/watch?v=MRHCiw4h2y0



Duration: 1:45
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Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

This video demonstrates the dynamic creation of animated sprites and their optional gravity effect.

For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww




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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom