C++ CPU based Real-Time Ray Tracing from Scratch #3
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Published on ● Video Link: https://www.youtube.com/watch?v=hQFeFZHFBYU
This is a demo of real-time ray tracing coded from scratch in C++
It implements real-time reflections and shadows.
It utilizes the CPU horse power only. No OpenGL, DirectX or Vulcan involved.
No 3rd party APIs used.
More fun at my discord server: https://discord.gg/cVhnnww
Source code available at github: https://github.com/jeuxdemains/cpu_realtime_raytracer_from_scratch
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Tags:
ray tracing
realtime
c++
coding
from scratch
3d
graphics
computer
development
ray
tracing
casting
reflections
lighting
cpu