Celeste first playthrough, part 7
After having derailed from post-credits content for 2 entire streams, it's time to take a look at that, having more than met the requirements.
Core introduces new mechanics that might be my favorite in the game so far; toggling elements completely changes properties of just about everything in each room, making for plenty of brilliant setups.
Then we progress to the Farewell expansion, which increases difficulty _considerably_. This felt like the biggest difficulty spike out of what I've played thus far - including the first 7 B-Sides. One or two specific rooms in particular gave me a lot of trouble, even when other rooms in the same section were incredibly straightforward.
Unfortunately, while I've met the requirements to play Core and Farewell, Core's B-Side and the end of Farewell both have far steeper requirements, which are going to require a lot of hunting and fumbling around on my part, as it suddenly becomes crystal clear (see what I did there) that one of my earlier suspicions was correct, and I've overlooked things on almost every chapter.
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