Codename Iceman: Part 2 - I'm On A Submarine Mission For You, Ambassador
In this part of the game, having received his orders from the Pentagon, Commander Westland makes his way to Pearl Harbor, where he boards a military submarine and sets a course for the Mediterranean where he is expected to rendez-vous with the local CIA agents. Of course, as an acting Commander of the Navy, Johnny is expected to do nearly everything himself on the submarine - which includes plotting the proper course, steering the submarine through the Pacific Ocean, deciphering encoded radio messages, repairing the sub's broken missile launch system (!), and, most tedious of all, socializing with the crew by means of semi-legal gambling activities. Never a dull moment on the boat - or nothing BUT dull moments, whichever way you want to take it.
Episode Content:
00:00 - Johnny is taken to Pearl Harbor, where he reports to the USS Blackhawk submarine.
04:40 - First look around Johnny's personal quarters on the submarine.
10:35 - The Captain tests Johnny's submarine-steering skills; welcome to the simulator.
17:00 - Johnny and the Captain get acquainted with the orders in the Captain's quarters.
21:40 - Commander Westland plots and lays down the navigation course for the submarine.
26:25 - New radio messages from the Pentagon and the CIA to be deciphered.
32:50 - Johnny learns about a weapon problem in the submarine's torpedo room.
40:00 - Johnny prepares a new cylinder for the missile conveyor.
51:10 - Johnny relieves an old seaman from all his possessions in a dice game.