ImGui Fonts and Scene Integration | Coding a 2D Game Engine in Java #18
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In this tutorial I go over how to change the default font in ImGui, allowing you to rescale the font if you have DPI issues, or just choose a custom font. I also go over how to integrate ImGui with our scene architecture in the game engine. This allows us to use ImGui on all components, active game objects, and custom scenes, which means we can now dynamically create windows for editing level data at runtime. This is a very powerful feature, and it really ties together the level editor portion of our game engine.
ImGui Demo: https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/5224a6e4dd38752b888051998e0d390713ead6ab
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music