Serialization with Gson | Coding a 2D Game Engine in Java #19
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In this tutorial I go over a brief introduction to Gson, which is Google's serializer for Java objects. This library serializes objects into a Json format, which can then be deserialized with the same library. It uses reflection to do this, which means that the programmer does not have to write any serialization code at all. We will discuss some changes that need to be made to our current component framework to support this, implement those changes, and the begin to save our game data using Gson.
Gson Download: https://github.com/google/gson
Gson User Guide: https://github.com/google/gson/blob/master/UserGuide.md
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/ce60cc7c3d7783c49f16507fe6ae60c0a847823b
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music