Maintaining Aspect Ratio in 2D Games | LWJGL Series #2

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In this tutorial, I explain how to maintain 2D aspect ratio in your game, regardless of the window size. This tutorial is based on the article listed here: http://www.david-amador.com/2013/04/opengl-2d-independent-resolution-rendering/ with a few modifications. To maintain the aspect ratio, we use glViewport to define a viewport that will be consistent with whatever the user's monitor resolution is.

Link to Github: https://github.com/ambrosiogabe/MinimalLWJGLEngine

Bash Commands:
git clone https://github.com/ambrosiogabe/MinimalLWJGLEngine
git checkout b868cb1a181f5bce8e771acafc2ca0013ba5e06c

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







Tags:
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lwjgl3
aspect ratio
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independent render resolution
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resize window glfw
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