Spritesheets | Coding a 2D Game Engine in Java #14

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In this tutorial, I briefly go over what spritesheets are. Then, I talk about how we can sample sub-images from a texture by changing the texture coordinates. Next, we actually implement this by creating a class that encapsulates this behavior in a spritesheet. This spritesheet is able to be queried for a particular sprite by index, which makes it very convenient to use when grabbing multiple sprites from a single image.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/3035437259337faae5ab66f17a43f02a6b9733e3

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







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