Commodore 64 Longplay [169] Ghosts 'n' Goblins Arcade (Public Domain)
http://www.longplays.org
Played by: MadMatty
Remastered version of Ghosts 'N Goblins released by Nostalgia in 2015. Based on the C64 conversion by Elite in 1986.
Changes to the original include:
* Two completely new levels added
* Existing 4 levels are twice the size
* All levels with completely new gfx
* Each level has a new unique tune
* Each boss fight has a new tune
* New Sound Effects added or changed
* New bug free sprite multiplexer
* Intro sequence added
* Game Map added
* Game Completed Animation added
* Game Over sequence added
* Two new bosses added for levels 5 & 6
* New Jumping Skeleton Enemy added
* Moving Clouds completely recoded
* Arthur can now turn around while
jumping so he can shoot backwards
* Arthur can jump over obstacles when
he is touching them
* Weapon system improved
* Enemies have improved AI and a lot of
them are completely recoded
* Hitting an enemy animation added
* Time Limit is much better and fairer
* Title Screen with Title Tune added
* Pause added with Quit option
* Easyflash version with High Score
saver to flash and backup to disk
* Universal File version that should
work on any device
* IFFL version with REU support
* PAL and NTSC supported
Overall a great release making an already classic game on the C64 the game it was always meant to be.
Again, I play through the game twice even though it does not matter for the C64 version. It was an opportunity to show some of the other weapons though.
00:00:00 Title Music
00:04:20 1st Play through
00:21:08 2nd playthrough
At the end I cut to the high score music.
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