Create ELDEN RING in Unity ► EP. 22 JUMPING & FALLING (Pt. 3)

Subscribers:
36,800
Published on ● Video Link: https://www.youtube.com/watch?v=k_dy-6oGHW0



Duration: 8:37
1,049 views
67


In this video we properly sync our jumping movements during multiplayer. This will make our jump look as smooth for other connected clients, as it does for us, the host.

We begin the video by correcting some unintended functionality that previously allowed us to push other characters (Ep. 21).

From there we create some logic that re-syncs our characters save data when unloading as a host and loading into the world again as a client. When loading into the game, the Save Manager will load your character's stats and set up your HP and Stamina based on those stats. However, when loading as a client, your original player object is destroyed, and a new one is made upon connecting as a client, essentially we just re-load your data upon connecting.

Finally, we end by adjusting some unintended behaviour. The "Jump" action plays when loading into the scene. This is because the input is read but does not execute until the world scene is loaded. We remedy this, making it so that any action input attempted during the main menu scene will not execute when loading into the world scene.

► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves

► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj

► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves

► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059

► FREE ANIMATION WEBSITE
https://www.mixamo.com/#/?page=1&query=Jump

► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/

► EPISODE 23
https://youtu.be/QD8oglRGd4k




Other Videos By Sebastian Graves


2023-10-19"ZOMBIE" ANIMATION PACK (Souls Like) [Unity Asset Store]
2023-10-14Create ELDEN RING in Unity ► EP. 30 LOCK ON (Pt. 3)
2023-10-07Create ELDEN RING in Unity ► EP. 29 LOCK ON (Pt. 2)
2023-09-30Create ELDEN RING in Unity ► EP. 28 LOCK ON (Pt. 1)
2023-09-26Create DARK SOULS in Unity ► EP. 151 Netcode Refactor (PT. 11) || A.I
2023-09-23Create ELDEN RING in Unity ► EP. 27 DIRECTIONAL BASED DAMAGE ANIMATION
2023-09-16Create ELDEN RING in Unity ► EP. 26 CHARACTER EFFECTS (Pt. 2)
2023-09-09Create ELDEN RING in Unity ► EP. 25 WEAPON ITEM BASED ACTIONS (Pt. 3)
2023-09-01Create ELDEN RING in Unity ► EP. 24 WEAPON ITEM BASED ACTIONS (Pt. 2)
2023-08-25Create ELDEN RING in Unity ► EP. 23 WEAPON ITEM BASED ACTIONS (Pt. 1)
2023-08-25Create ELDEN RING in Unity ► EP. 22 JUMPING & FALLING (Pt. 3)
2023-08-19Create ELDEN RING in Unity ► EP. 21 BODY ACCURATE HIT DETECTION
2023-08-15Create DARK SOULS in Unity ► EP. 149 Netcode Refactor (PT. 9) || Archery
2023-08-12Create ELDEN RING in Unity ► EP. 20 WEAPON ITEMS (Pt. 2)
2023-08-05Create ELDEN RING in Unity ► EP. 19 WEAPON ITEMS (Pt. 1)
2023-08-01Create DARK SOULS in Unity ► EP. 148 Netcode Refactor (PT. 8) || UI Ownership
2023-07-29Create ELDEN RING in Unity ► EP. 18 YOU DIED
2023-07-22Create ELDEN RING in Unity ► EP. 17 TAKING DAMAGE (Pt. 1)
2023-07-18Create DARK SOULS in Unity ► EP. 147 Netcode Refactor (PT. 7) || Blocking Damage
2023-07-15Create ELDEN RING in Unity ► EP. 16 HEALTH SYSTEM
2023-07-08Create ELDEN RING in Unity ► EP. 15 CHARACTER EFFECTS (Pt. 1)