Create ELDEN RING in Unity ► EP. 21 BODY ACCURATE HIT DETECTION

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In this video we set up "body specific" hit detection. This will make it so that your character can only be hit if a specific body part is hit. We do this by setting up multiple "Damageable Character" colliders across the characters body.

These colliders have a double effect, the second one allowing them to act as a barrier, so you can't pass through a characters limbs. This is especially useful when dealing with larger characters, or characters in positions where their limbs are very much outside of the character controller's collider.

Finally we learn how to make it so that our characters colliders do not collide with one another, whilst still colliding with the colliders on a different character.

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