Create ELDEN RING in Unity ► EP. 36 A.I CHARACTERS (Pt. 3)
In this video we create our "Pursue Target" state. This state will cause the A.I to seek out it's target. The A.I will create a path to it's target using Unity's Navmesh Agent, however we will move the A.I using root motion (Animation based movement) instead of moving it with the Navmesh Agent.
In short, we get a path using the Navmesh agent, but we move using the character's animation root motion.
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► EPISODE 36
https://youtu.be/TQP5J--XRkM