Create ELDEN RING in Unity ► EP. 36 A.I CHARACTERS (Pt. 3)

Subscribers:
36,800
Published on ● Video Link: https://www.youtube.com/watch?v=KwBAaAG1204



Duration: 27:16
3,478 views
105


In this video we create our "Pursue Target" state. This state will cause the A.I to seek out it's target. The A.I will create a path to it's target using Unity's Navmesh Agent, however we will move the A.I using root motion (Animation based movement) instead of moving it with the Navmesh Agent.

In short, we get a path using the Navmesh agent, but we move using the character's animation root motion.

► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves

► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj

► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves

► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059

► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/

► EPISODE 36
https://youtu.be/TQP5J--XRkM