Create ELDEN RING in Unity ► EP. 29 LOCK ON (Pt. 2)
In this video we create functionality to sort through a list of potential targets, and choose the closest one to us. We then create logic to notify the network of our chosen target and update it accordingly, and lastly we create the rotation logic so that when we are locked onto a target, the camera will always rotate towards that target.
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► EPISODE 30
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