Create ELDEN RING in Unity ► EP. 35 A.I CHARACTERS (Pt. 2)
In this video we create our first A.I character state, the "Idle" state. This state will cause the A.I to search for a potential target. We begin by creating some logic to locate a valid target. For a target to be valid they must be within max radius and field of view without being obstructed by the environment. Lastly, the target must be attackable for the A.I's Team". This simply means, the A.I cannot target a character it cannot harm.
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► EPISODE 36
https://youtu.be/KwBAaAG1204